On Mon, 17 Apr 2017 11:17:42 +0900 Michel Dänzer <mic...@daenzer.net> wrote:
> On 15/04/17 05:08 PM, gregory hainaut wrote: > > On Sat, 15 Apr 2017 00:50:15 +0200 > > Dieter Nützel <die...@nuetzel-hh.de> wrote: > > > >> Am 14.04.2017 07:53, schrieb gregory hainaut: > >>> On Fri, 14 Apr 2017 05:20:38 +0200 > >>> Dieter Nützel <die...@nuetzel-hh.de> wrote: > >>> > >>>> Am 14.04.2017 02:06, schrieb Dieter Nützel: > >>>>> Hello Gregory, > >>>>> > >>>>> have you tested this with Mesa-demos/tests/pbo 'b' (benchmark)? > >>>>> It result in crazy numbers and do not 'return' (one core stays @ 100%). > >>>> > >>>> This is related to 'mesa_glthread=true'. > >>>> If I disable (unset) it, all is fine after 'b' benchmark and 'pbo' > >>>> exit > >>>> with ESC as expeted. > >>>> Crazy numbers stay, maybe counter overrun due to BIG numbers? ;-) > >>>> > >>>> Hope that helps. > >>>> > >>>> Dieter > >>> > >>> Hello Dieter, > >>> > >>> I tested the demo. There is a pseudo unrelated bug on the exit of the > >>> application. > >>> > >>> Mesa 17.1.0-devel implementation error: In _mesa_DeleteHashTable, > >>> found non-freed data > >>> > >>> I will add a call to a _mesa_HashDeleteAll to fix it. > >>> i.e. _mesa_HashDeleteAll(shared->ShadowBufferObjects, dummy_cb, ctx); > >>> > >>> Now let's go back to the test behavior. The benchmarks will send 4s of > >>> asynchronous PBO transfer commands. And then will sync gl_thread which > >>> mean the application thread will be blocked until all PBO transfers are > >>> done. Gl_thread is faster to dispatch command so you will need to wait > >>> more before the thread goes back to real life. > >>> > >>> On my side, I need to wait around 45 seconds for 6 millions of > >>> commands. > >>> Result: 6,440,627 reads (gl thread on + PBO patches) > >>> Result: 274,960 reads (gl thread off) > >>> > >>> In your case, "Result: 77,444,412 reads", I hope you're patient. > >>> I think you must wait at least 10 minutes. > >> > >> Now, I was patient... > >> Tried 2 times but after ~20 minutes I've killed it at first and attached > >> gdb at it during second run. > >> > >> 0x00007fbda686e9a6 in pthread_cond_wait@@GLIBC_2.3.2 () from > >> /lib64/libpthread.so.0 > >> (gdb) bt > >> #0 0x00007fbda686e9a6 in pthread_cond_wait@@GLIBC_2.3.2 () from > >> /lib64/libpthread.so.0 > >> #1 0x00007fbda5359453 in ?? () from /usr/local/lib/dri/r600_dri.so > >> #2 0x00007fbda53661f4 in ?? () from /usr/local/lib/dri/r600_dri.so > >> #3 0x0000000000401e18 in ?? () > >> #4 0x00000000004028c7 in ?? () > >> #5 0x00007fbda9925781 in fghRedrawWindow () from > >> /usr/lib64/libglut.so.3 > >> #6 0x00007fbda9925c08 in ?? () from /usr/lib64/libglut.so.3 > >> #7 0x00007fbda9926cf9 in fgEnumWindows () from /usr/lib64/libglut.so.3 > >> #8 0x00007fbda9925ce4 in glutMainLoopEvent () from > >> /usr/lib64/libglut.so.3 > >> #9 0x00007fbda9925d85 in glutMainLoop () from /usr/lib64/libglut.so.3 > >> #10 0x00000000004019fc in ?? () > >> #11 0x00007fbda957e541 in __libc_start_main () from /lib64/libc.so.6 > >> #12 0x0000000000401afa in ?? () > >> > >> Should I do more or not worth it? > >> > >> Dieter > > > > Hello Dieter, > > > > To be honest, I don't konw how much time you need to wait. 77 millions of > > PBO transfer is quite huge. It depends on CPU/Memory/PCIe/VRAM/GPU speed. > > > > Hum based on the image size (194*188*4), you need to approximately transfer > > 10522 GB of data from your GPU... Which is likely around 20 minutes if > > PCIe run at full speed. Honestly I will let the application in background > > for a couple of hours. > > Basically, the application needs to be fixed not to emit an unlimited > number of PBO transfers without doing anything which requires > synchronizing to the transfers. > > Hello Michel, Timothy, Marek Yes, I think it should limit the number of transfer to a million. And also uses fence to measure the PBO transfer. However, I have found others crashes on PCSX2 with those patches. It seems related to synchronization issue with GLX/DRI/X11. This series removes most of the gl sync for PCSX2. So any missing sync will trigger a crash. Or I got a not obvious bug in my patches. Please find a backtrace below of a crash during a draw. I manage to get a similar backtrace (i.e. same exception in _XReply/dequeue_pending_request) when I call XGetGeometry. #4 0xf61ec777 in __GI___assert_fail (assertion=0xf6122099 "!xcb_xlib_unknown_req_in_deq", file=0xf6122067 "../../src/xcb_io.c", line=179, function=0xf612248d <__PRETTY_FUNCTION__.14063> "dequeue_pending_request") at assert.c:101 #5 0xf60abbcd in dequeue_pending_request (dpy=<optimized out>, req=<optimized out>) at ../../src/xcb_io.c:185 #6 0xf60aca17 in _XReply (dpy=0xe8fdde80, rep=0xcd46b910, extra=6, discard=0) at ../../src/xcb_io.c:639 #7 0xf3bba8df in DRI2GetBuffersWithFormat (dpy=0xe8fdde80, drawable=83886261, width=0xd8ba11e8, height=0xd8ba11ec, attachments=0xcd46ba38, count=1, outCount=0xcd46ba24) at dri2.c:485 #8 0xf3bbac45 in dri2GetBuffersWithFormat (driDrawable=0xd8ba11d0, width=0xd8ba11e8, height=0xd8ba11ec, attachments=0xcd46ba38, count=1, out_count=0xcd46ba24, loaderPrivate=0xf225df10) at dri2_glx.c:894 #9 0xd555e121 in dri2_drawable_get_buffers (count=<synthetic pointer>, atts=0xa15f8b20, drawable=0xa2e50a00) at dri2.c:285 #10 dri2_allocate_textures (ctx=0xd8b98810, drawable=0xa2e50a00, statts=0xa15f8b20, statts_count=2) at dri2.c:480 #11 0xd5557bc0 in dri_st_framebuffer_validate (stctx=0x9df20900, stfbi=0xa2e50a00, statts=0xa15f8b20, count=2, out=0xcd46bb80) at dri_drawable.c:83 #12 0xd533ae8a in st_framebuffer_validate (stfb=stfb@entry=0xa15f8780, st=st@entry=0x9df20900) at state_tracker/st_manager.c:189 I don't have any clue on the GLX/DRI/X11 interaction with OpenGL. If someone have any idea, feel free to share :) Best regards, Gregory _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev