On Tue, Apr 11, 2017 at 11:27 AM, Chris Wilson <ch...@chris-wilson.co.uk>
wrote:

> On Tue, Apr 11, 2017 at 10:58:41AM -0700, Jason Ekstrand wrote:
> > Cc: "Juan A. Suárez" <jasua...@igalia.com>
> > ---
> >  src/intel/vulkan/anv_device.c | 17 +++++++++++++++++
> >  1 file changed, 17 insertions(+)
> >
> > diff --git a/src/intel/vulkan/anv_device.c
> b/src/intel/vulkan/anv_device.c
> > index 35ef4c4..b24c739 100644
> > --- a/src/intel/vulkan/anv_device.c
> > +++ b/src/intel/vulkan/anv_device.c
> > @@ -1539,6 +1539,23 @@ VkResult anv_AllocateMemory(
> >     assert(pAllocateInfo->memoryTypeIndex == 0 ||
> >            (!device->info.has_llc && pAllocateInfo->memoryTypeIndex <
> 2));
> >
> > +   /* The kernel relocation API has a limitation of a 32-bit delta value
> > +    * applied to the address before it is written which, in spite of it
> being
> > +    * unsigned, is treated as signed .  Because of the way that this
> maps to
> > +    * the Vulkan API, we cannot handle an offset into a buffer that
> does not
> > +    * fit into a signed 31 bits.
>
> Correct. Other users take advantage of the negative deltas.
>
> > The only mechanism we have for dealing with
> > +    * this at the moment is to limit all VkDeviceMemory objects to a
> maximum
> > +    * of 2GB each.  The Vulkan spec allows us to do this:
> > +    *
> > +    *    "Some platforms may have a limit on the maximum size of a
> single
> > +    *    allocation. For example, certain systems may fail to create
> > +    *    allocations with a size greater than or equal to 4GB. Such a
> limit is
> > +    *    implementation-dependent, and if such a failure occurs then
> the error
> > +    *    VK_ERROR_OUT_OF_DEVICE_MEMORY should be returned."
> > +    */
> > +   if (pAllocationInfo->allocationSize > (1ull << 31))
> > +      return VK_ERROR_OUT_OF_HOST_MEMORY;
>
> Hmm. So how do we lift this?


Good question.


> Is this a complete blocker to large object
> support, or is this only the slab allocator that is limited? The
> phrasing (all VkDeviceMemory) suggests that this is imposing an absolute
> limit to any object size.
>

That's correct.


> Otoh, there are good reasons why you probably want to stitch together
> smaller objects to emulate a huge object (e.g. sparse).
>

Yeah.  We don't support sparse yet but it would allow a user to create a
texture that large.


> If this is a blocker, there is enough space inside
> drm_i915_gem_relocation_entry to support a s65 (full u64 delta plus
> direction bit) by sacrificing read/write domain and reusing delta as a
> flag (with an exec flag to indicate the change in meaning). Or you may
> just declare this the final straw and all large objects will be
> softpinned and relocation-less.
>

That's my intended "final" solution.  On my medium-term todo list (probably
later this year) is to pull a foreign memory allocator into mesa and just
stop doing relocations altogether.  Once we can do that, this limitation is
lifted.
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