This patch should prevent the crashes when some shaders are absent, see https://bugs.freedesktop.org/show_bug.cgi?id=43341
Signed-off-by: Vadim Girlin <vadimgir...@gmail.com> --- This is not the best solution for the mentioned bug, but probably it's better to prevent crashes until we have something else. src/gallium/drivers/r600/r600_state_common.c | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c index 9ecbc53..d6ffda4 100644 --- a/src/gallium/drivers/r600/r600_state_common.c +++ b/src/gallium/drivers/r600/r600_state_common.c @@ -534,6 +534,9 @@ void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo) return; } + if (!rctx->ps_shader || !rctx->vs_shader) + return; + r600_update_derived_state(rctx); u_vbuf_draw_begin(rctx->vbuf_mgr, dinfo); -- 1.7.7.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev