If that helps, I can split this patch to two: α) Adding checks for null ps, and 
β) removing the dummy ps. I didn't do that originally, because the patch was 
small anyway, it's in the 2-nd version that I had to re-indent a block of code, 
and now it looks bigger.

On 10.04.2017 00:09, Constantine Kharlamov wrote:
> The idea is taken from radeonsi. The code mostly was already checking for null
> pixel shader, so little checks had to be added.
> 
> Interestingly, acc. to testing with GTAⅣ, though binding of null shader 
> happens
> a lot at the start (then just stops), but draw_vbo() never actually sees null
> ps.
> 
> v2: added a check I missed because of a macros using a prefix to choose
> a shader.
> 
> Signed-off-by: Constantine Kharlamov <hi-an...@yandex.ru>
> ---
>  src/gallium/drivers/r600/r600_pipe.c         |  9 -----
>  src/gallium/drivers/r600/r600_pipe.h         |  3 --
>  src/gallium/drivers/r600/r600_state_common.c | 58 
> ++++++++++++++--------------
>  3 files changed, 30 insertions(+), 40 deletions(-)
> 
> diff --git a/src/gallium/drivers/r600/r600_pipe.c 
> b/src/gallium/drivers/r600/r600_pipe.c
> index 5014f2525c..7d8efd2c9b 100644
> --- a/src/gallium/drivers/r600/r600_pipe.c
> +++ b/src/gallium/drivers/r600/r600_pipe.c
> @@ -82,9 +82,6 @@ static void r600_destroy_context(struct pipe_context 
> *context)
>       if (rctx->fixed_func_tcs_shader)
>               rctx->b.b.delete_tcs_state(&rctx->b.b, 
> rctx->fixed_func_tcs_shader);
>  
> -     if (rctx->dummy_pixel_shader) {
> -             rctx->b.b.delete_fs_state(&rctx->b.b, rctx->dummy_pixel_shader);
> -     }
>       if (rctx->custom_dsa_flush) {
>               rctx->b.b.delete_depth_stencil_alpha_state(&rctx->b.b, 
> rctx->custom_dsa_flush);
>       }
> @@ -209,12 +206,6 @@ static struct pipe_context *r600_create_context(struct 
> pipe_screen *screen,
>  
>       r600_begin_new_cs(rctx);
>  
> -     rctx->dummy_pixel_shader =
> -             util_make_fragment_cloneinput_shader(&rctx->b.b, 0,
> -                                                  TGSI_SEMANTIC_GENERIC,
> -                                                  TGSI_INTERPOLATE_CONSTANT);
> -     rctx->b.b.bind_fs_state(&rctx->b.b, rctx->dummy_pixel_shader);
> -
>       return &rctx->b.b;
>  
>  fail:
> diff --git a/src/gallium/drivers/r600/r600_pipe.h 
> b/src/gallium/drivers/r600/r600_pipe.h
> index 7f1ecc278b..e636ef0024 100644
> --- a/src/gallium/drivers/r600/r600_pipe.h
> +++ b/src/gallium/drivers/r600/r600_pipe.h
> @@ -432,9 +432,6 @@ struct r600_context {
>       void                            *custom_blend_resolve;
>       void                            *custom_blend_decompress;
>       void                            *custom_blend_fastclear;
> -     /* With rasterizer discard, there doesn't have to be a pixel shader.
> -      * In that case, we bind this one: */
> -     void                            *dummy_pixel_shader;
>       /* These dummy CMASK and FMASK buffers are used to get around the R6xx 
> hardware
>        * bug where valid CMASK and FMASK are required to be present to avoid
>        * a hardlock in certain operations but aren't actually used
> diff --git a/src/gallium/drivers/r600/r600_state_common.c 
> b/src/gallium/drivers/r600/r600_state_common.c
> index c9b41517cc..8d1193360b 100644
> --- a/src/gallium/drivers/r600/r600_state_common.c
> +++ b/src/gallium/drivers/r600/r600_state_common.c
> @@ -725,7 +725,8 @@ static inline void r600_shader_selector_key(const struct 
> pipe_context *ctx,
>               if (!key->vs.as_ls)
>                       key->vs.as_es = (rctx->gs_shader != NULL);
>  
> -             if (rctx->ps_shader->current->shader.gs_prim_id_input && 
> !rctx->gs_shader) {
> +             if (rctx->ps_shader && 
> rctx->ps_shader->current->shader.gs_prim_id_input &&
> +                 !rctx->gs_shader) {
>                       key->vs.as_gs_a = true;
>                       key->vs.prim_id_out = 
> rctx->ps_shader->current->shader.input[rctx->ps_shader->current->shader.ps_prim_id_input].spi_sid;
>               }
> @@ -909,9 +910,6 @@ static void r600_bind_ps_state(struct pipe_context *ctx, 
> void *state)
>  {
>       struct r600_context *rctx = (struct r600_context *)ctx;
>  
> -     if (!state)
> -             state = rctx->dummy_pixel_shader;
> -
>       rctx->ps_shader = (struct r600_pipe_shader_selector *)state;
>  }
>  
> @@ -1474,7 +1472,8 @@ static bool r600_update_derived_state(struct 
> r600_context *rctx)
>               }
>       }
>  
> -     SELECT_SHADER_OR_FAIL(ps);
> +     if (rctx->ps_shader)
> +             SELECT_SHADER_OR_FAIL(ps);
>  
>       r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
>  
> @@ -1551,37 +1550,40 @@ static bool r600_update_derived_state(struct 
> r600_context *rctx)
>               rctx->b.streamout.enabled_stream_buffers_mask = 
> clip_so_current->enabled_stream_buffers_mask;
>       }
>  
> -     if (unlikely(ps_dirty || 
> rctx->hw_shader_stages[R600_HW_STAGE_PS].shader != rctx->ps_shader->current ||
> -             rctx->rasterizer->sprite_coord_enable != 
> rctx->ps_shader->current->sprite_coord_enable ||
> -             rctx->rasterizer->flatshade != 
> rctx->ps_shader->current->flatshade)) {
> +     if (rctx->ps_shader) {
> +             if (unlikely((ps_dirty || 
> rctx->hw_shader_stages[R600_HW_STAGE_PS].shader != rctx->ps_shader->current ||
> +                           rctx->rasterizer->sprite_coord_enable != 
> rctx->ps_shader->current->sprite_coord_enable ||
> +                           rctx->rasterizer->flatshade != 
> rctx->ps_shader->current->flatshade))) {
>  
> -             if (rctx->cb_misc_state.nr_ps_color_outputs != 
> rctx->ps_shader->current->nr_ps_color_outputs) {
> -                     rctx->cb_misc_state.nr_ps_color_outputs = 
> rctx->ps_shader->current->nr_ps_color_outputs;
> -                     r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
> -             }
> +                     if (rctx->cb_misc_state.nr_ps_color_outputs != 
> rctx->ps_shader->current->nr_ps_color_outputs) {
> +                             rctx->cb_misc_state.nr_ps_color_outputs = 
> rctx->ps_shader->current->nr_ps_color_outputs;
> +                             r600_mark_atom_dirty(rctx, 
> &rctx->cb_misc_state.atom);
> +                     }
>  
> -             if (rctx->b.chip_class <= R700) {
> -                     bool multiwrite = 
> rctx->ps_shader->current->shader.fs_write_all;
> +                     if (rctx->b.chip_class <= R700) {
> +                             bool multiwrite = 
> rctx->ps_shader->current->shader.fs_write_all;
>  
> -                     if (rctx->cb_misc_state.multiwrite != multiwrite) {
> -                             rctx->cb_misc_state.multiwrite = multiwrite;
> -                             r600_mark_atom_dirty(rctx, 
> &rctx->cb_misc_state.atom);
> +                             if (rctx->cb_misc_state.multiwrite != 
> multiwrite) {
> +                                     rctx->cb_misc_state.multiwrite = 
> multiwrite;
> +                                     r600_mark_atom_dirty(rctx, 
> &rctx->cb_misc_state.atom);
> +                             }
>                       }
> -             }
>  
> -             if (unlikely(!ps_dirty && rctx->ps_shader && rctx->rasterizer &&
> -                             ((rctx->rasterizer->sprite_coord_enable != 
> rctx->ps_shader->current->sprite_coord_enable) ||
> -                                             (rctx->rasterizer->flatshade != 
> rctx->ps_shader->current->flatshade)))) {
> +                     if (unlikely(!ps_dirty && rctx->rasterizer &&
> +                                  ((rctx->rasterizer->sprite_coord_enable != 
> rctx->ps_shader->current->sprite_coord_enable) ||
> +                                   (rctx->rasterizer->flatshade != 
> rctx->ps_shader->current->flatshade)))) {
>  
> -                     if (rctx->b.chip_class >= EVERGREEN)
> -                             evergreen_update_ps_state(ctx, 
> rctx->ps_shader->current);
> -                     else
> -                             r600_update_ps_state(ctx, 
> rctx->ps_shader->current);
> +                             if (rctx->b.chip_class >= EVERGREEN)
> +                                     evergreen_update_ps_state(ctx, 
> rctx->ps_shader->current);
> +                             else
> +                                     r600_update_ps_state(ctx, 
> rctx->ps_shader->current);
> +                     }
> +
> +                     r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
>               }
>  
> -             r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
> +             UPDATE_SHADER(R600_HW_STAGE_PS, ps);
>       }
> -     UPDATE_SHADER(R600_HW_STAGE_PS, ps);
>  
>       if (rctx->b.chip_class >= EVERGREEN) {
>               evergreen_update_db_shader_control(rctx);
> @@ -1637,7 +1639,7 @@ static bool r600_update_derived_state(struct 
> r600_context *rctx)
>               }
>       }
>  
> -     blend_disable = (rctx->dual_src_blend &&
> +     blend_disable = (rctx->dual_src_blend && rctx->ps_shader &&
>                       rctx->ps_shader->current->nr_ps_color_outputs < 2);
>  
>       if (blend_disable != rctx->force_blend_disable) {
> 
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to