The idea is taken from radeonsi. The code lacks some checks for null vs,
and I'm unsure about some changes against that, so I left it in place.

Some statistics for GTAⅣ:
Average tesselation bind skip per frame: ≈350
Average geometric shaders bind skip per frame: ≈260
Skip of binding vertex ones occurs rarely enough to not get into per-frame
counter at all, so I just gonna say: it happens.

v2: I've occasionally removed an empty line, don't do this.

Signed-off-by: Constantine Kharlamov <hi-an...@yandex.ru>
---
 src/gallium/drivers/r600/r600_state_common.c | 12 +++++++-----
 1 file changed, 7 insertions(+), 5 deletions(-)

diff --git a/src/gallium/drivers/r600/r600_state_common.c 
b/src/gallium/drivers/r600/r600_state_common.c
index 4de2a7344b..94f85e6dd3 100644
--- a/src/gallium/drivers/r600/r600_state_common.c
+++ b/src/gallium/drivers/r600/r600_state_common.c
@@ -931,7 +931,7 @@ static void r600_bind_vs_state(struct pipe_context *ctx, 
void *state)
 {
        struct r600_context *rctx = (struct r600_context *)ctx;
 
-       if (!state)
+       if (!state || rctx->vs_shader == state)
                return;
 
        rctx->vs_shader = (struct r600_pipe_shader_selector *)state;
@@ -943,11 +943,12 @@ static void r600_bind_gs_state(struct pipe_context *ctx, 
void *state)
 {
        struct r600_context *rctx = (struct r600_context *)ctx;
 
+       if (state == rctx->gs_shader)
+               return;
+
        rctx->gs_shader = (struct r600_pipe_shader_selector *)state;
        r600_update_vs_writes_viewport_index(&rctx->b, r600_get_vs_info(rctx));
 
-       if (!state)
-               return;
        rctx->b.streamout.stride_in_dw = rctx->gs_shader->so.stride;
 }
 
@@ -962,11 +963,12 @@ static void r600_bind_tes_state(struct pipe_context *ctx, 
void *state)
 {
        struct r600_context *rctx = (struct r600_context *)ctx;
 
+       if (state == rctx->tes_shader)
+               return;
+
        rctx->tes_shader = (struct r600_pipe_shader_selector *)state;
        r600_update_vs_writes_viewport_index(&rctx->b, r600_get_vs_info(rctx));
 
-       if (!state)
-               return;
        rctx->b.streamout.stride_in_dw = rctx->tes_shader->so.stride;
 }
 
-- 
2.12.2

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to