The idea is taken from radeonsi. The code lacks some checks for null vs, and I'm unsure about some changes against that, so I left it in place.
Some statistics for GTAⅣ: Average tesselation bind skip per frame: ≈350 Average geometric shaders bind skip per frame: ≈260 Skip of binding vertex ones occurs rarely enough to not get into per-frame counter at all, so I just gonna say: it happens. v2: I've occasionally removed an empty line, don't do this. Signed-off-by: Constantine Kharlamov <hi-an...@yandex.ru> --- src/gallium/drivers/r600/r600_state_common.c | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c index 4de2a7344b..94f85e6dd3 100644 --- a/src/gallium/drivers/r600/r600_state_common.c +++ b/src/gallium/drivers/r600/r600_state_common.c @@ -931,7 +931,7 @@ static void r600_bind_vs_state(struct pipe_context *ctx, void *state) { struct r600_context *rctx = (struct r600_context *)ctx; - if (!state) + if (!state || rctx->vs_shader == state) return; rctx->vs_shader = (struct r600_pipe_shader_selector *)state; @@ -943,11 +943,12 @@ static void r600_bind_gs_state(struct pipe_context *ctx, void *state) { struct r600_context *rctx = (struct r600_context *)ctx; + if (state == rctx->gs_shader) + return; + rctx->gs_shader = (struct r600_pipe_shader_selector *)state; r600_update_vs_writes_viewport_index(&rctx->b, r600_get_vs_info(rctx)); - if (!state) - return; rctx->b.streamout.stride_in_dw = rctx->gs_shader->so.stride; } @@ -962,11 +963,12 @@ static void r600_bind_tes_state(struct pipe_context *ctx, void *state) { struct r600_context *rctx = (struct r600_context *)ctx; + if (state == rctx->tes_shader) + return; + rctx->tes_shader = (struct r600_pipe_shader_selector *)state; r600_update_vs_writes_viewport_index(&rctx->b, r600_get_vs_info(rctx)); - if (!state) - return; rctx->b.streamout.stride_in_dw = rctx->tes_shader->so.stride; } -- 2.12.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev