On Fri, Apr 7, 2017 at 12:30 PM, Nicolai Hähnle <nhaeh...@gmail.com> wrote: > From: Nicolai Hähnle <nicolai.haeh...@amd.com> > > When any count[i] is negative, we must skip all draws. > > Moving to vbo makes the subsequent change easier. > --- > src/mapi/glapi/gen/gl_API.xml | 2 +- > src/mesa/main/api_validate.c | 38 ++++++++++++++++++++++++++++++++++++++ > src/mesa/main/api_validate.h | 4 ++++ > src/mesa/main/varray.c | 18 ------------------ > src/mesa/vbo/vbo_exec_array.c | 33 +++++++++++++++++++++++++++++++++ > src/mesa/vbo/vbo_save_api.c | 35 +++++++++++++++++++++++++++++++++++ > 6 files changed, 111 insertions(+), 19 deletions(-) > > diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c > index 30c52d5..bc4a18f 100644 > --- a/src/mesa/vbo/vbo_exec_array.c > +++ b/src/mesa/vbo/vbo_exec_array.c > @@ -1685,20 +1717,21 @@ vbo_initialize_exec_dispatch(const struct gl_context > *ctx, > SET_MultiDrawElementsIndirectCountARB(exec, > > vbo_exec_MultiDrawElementsIndirectCount); > } > > if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { > SET_DrawArraysInstancedARB(exec, vbo_exec_DrawArraysInstanced); > SET_DrawElementsInstancedARB(exec, vbo_exec_DrawElementsInstanced); > } > > if (_mesa_is_desktop_gl(ctx)) { > + SET_MultiDrawArrays(exec, vbo_exec_MultiDrawArrays);
Shouldn't this be for ES as well? EXT_multi_draw_arrays is defined for ES1/ES2, and we support it... > SET_DrawTransformFeedback(exec, vbo_exec_DrawTransformFeedback); > SET_DrawTransformFeedbackStream(exec, > vbo_exec_DrawTransformFeedbackStream); > SET_DrawTransformFeedbackInstanced(exec, > > vbo_exec_DrawTransformFeedbackInstanced); > SET_DrawTransformFeedbackStreamInstanced(exec, > > vbo_exec_DrawTransformFeedbackStreamInstanced); > } > } > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev