Timothy, I observe huge memory leak after this commit:
Direct leak of 648208 byte(s) in 3683 object(s) allocated from: #0 0x7f3d72729800 in calloc (/usr/lib/clang/3.9.1/lib/linux/ libclang_rt.asan-x86_64.so+0xf6800) #1 0x7f3d64a4d114 in st_new_renderbuffer /home/bartek/Devel/mesa/src/mesa/state_tracker/st_cb_fbo.c:256:35 #2 0x7f3d6373ff1a in _mesa_update_texture_renderbuffer /home/bartek/Devel/mesa/src/mesa/main/fbobject.c:449:12 #3 0x7f3d6376be9f in set_texture_attachment /home/bartek/Devel/mesa/src/mesa/main/fbobject.c:517:4 #4 0x7f3d637699e2 in _mesa_framebuffer_texture /home/bartek/Devel/mesa/src/mesa/main/fbobject.c:3251:10 #5 0x7f3d6376c59c in framebuffer_texture_with_dims /home/bartek/Devel/mesa/src/mesa/main/fbobject.c:3322:4 #6 0x7f3d6376c695 in _mesa_FramebufferTexture2D /home/bartek/Devel/mesa/src/mesa/main/fbobject.c:3340:4 #7 0x7f3d63db99cd in _mesa_unmarshal_FramebufferTexture2D /home/bartek/Devel/mesa/src/mesa/main/marshal_generated.c:20078:4 #8 0x7f3d63d50861 in _mesa_unmarshal_dispatch_cmd /home/bartek/Devel/mesa/src/mesa/main/marshal_generated.c:40838:7 #9 0x7f3d63cd7634 in glthread_unmarshal_batch /home/bartek/Devel/mesa/src/mesa/main/glthread.c:64:14 #10 0x7f3d63cd6f71 in _mesa_glthread_finish /home/bartek/Devel/mesa/src/mesa/main/glthread.c:276:10 #11 0x7f3d63fd3444 in _mesa_marshal_GetIntegerv /home/bartek/Devel/mesa/src/mesa/main/marshal_generated.c:36059:4 #12 0x53a2b2 (/usr/bin/glretrace+0x53a2b2) #13 0x5b8bf3 (/usr/bin/glretrace+0x5b8bf3) #14 0x40c48b (/usr/bin/glretrace+0x40c48b) #15 0x40cbe9 (/usr/bin/glretrace+0x40cbe9) #16 0x40ce91 (/usr/bin/glretrace+0x40ce91) #17 0x7f3d720dd2e6 in start_thread (/usr/lib/libpthread.so.0+0x72e6) On Wed, Apr 5, 2017 at 7:21 PM, Brian Paul <bri...@vmware.com> wrote: > On 04/05/2017 05:06 AM, Timothy Arceri wrote: > >> 42aaa548 changed the renderbuffer initialisation of RefCount from >> 1 to 0. >> >> This is inconsitent with how we use RefCount elsewhere. Also every >> driver implementation of NewRenderbuffer() calls >> _mesa_init_renderbuffer() so its safe to set it there. >> --- >> src/mesa/drivers/common/meta.c | 2 -- >> src/mesa/main/fbobject.c | 1 - >> src/mesa/main/renderbuffer.c | 2 +- >> 3 files changed, 1 insertion(+), 4 deletions(-) >> >> diff --git a/src/mesa/drivers/common/meta.c >> b/src/mesa/drivers/common/meta.c >> index efbc934..f4c91ac 100644 >> --- a/src/mesa/drivers/common/meta.c >> +++ b/src/mesa/drivers/common/meta.c >> @@ -3037,22 +3037,20 @@ decompress_texture_image(struct gl_context *ctx, >> ctx->Texture.Unit[ctx->Texture >> .CurrentUnit].Sampler); >> >> /* Create/bind FBO/renderbuffer */ >> if (decompress_fbo->fb == NULL) { >> decompress_fbo->rb = ctx->Driver.NewRenderbuffer(ctx, >> 0xDEADBEEF); >> if (decompress_fbo->rb == NULL) { >> _mesa_meta_end(ctx); >> return false; >> } >> >> - decompress_fbo->rb->RefCount = 1; >> - >> decompress_fbo->fb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF); >> if (decompress_fbo->fb == NULL) { >> _mesa_meta_end(ctx); >> return false; >> } >> >> _mesa_bind_framebuffers(ctx, decompress_fbo->fb, >> decompress_fbo->fb); >> _mesa_framebuffer_renderbuffer(ctx, ctx->DrawBuffer, >> GL_COLOR_ATTACHMENT0, >> decompress_fbo->rb); >> } >> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c >> index 4d9a7b8..e52c1e3 100644 >> --- a/src/mesa/main/fbobject.c >> +++ b/src/mesa/main/fbobject.c >> @@ -1309,21 +1309,20 @@ allocate_renderbuffer_locked(struct gl_context >> *ctx, GLuint renderbuffer, >> struct gl_renderbuffer *newRb; >> >> /* create new renderbuffer object */ >> newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer); >> if (!newRb) { >> _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); >> return NULL; >> } >> assert(newRb->AllocStorage); >> _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, >> newRb); >> - newRb->RefCount = 1; /* referenced by hash table */ >> >> return newRb; >> } >> >> >> static void >> bind_renderbuffer(GLenum target, GLuint renderbuffer, bool >> allow_user_names) >> { >> struct gl_renderbuffer *newRb; >> GET_CURRENT_CONTEXT(ctx); >> diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c >> index 53e0b74..1d24e9c 100644 >> --- a/src/mesa/main/renderbuffer.c >> +++ b/src/mesa/main/renderbuffer.c >> @@ -36,21 +36,21 @@ >> /** >> * Initialize the fields of a gl_renderbuffer to default values. >> */ >> void >> _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name) >> { >> GET_CURRENT_CONTEXT(ctx); >> >> rb->ClassID = 0; >> rb->Name = name; >> - rb->RefCount = 0; >> + rb->RefCount = 1; >> rb->Delete = _mesa_delete_renderbuffer; >> >> /* The rest of these should be set later by the caller of this >> function or >> * the AllocStorage method: >> */ >> rb->AllocStorage = NULL; >> >> rb->Width = 0; >> rb->Height = 0; >> rb->Depth = 0; >> >> > Reviewed-by: Brian Paul <bri...@vmware.com> > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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