Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
On 04/06/2017 06:43 AM, Timothy Arceri wrote:
This doesn't do anything useful so just remove it. --- src/mesa/main/shaderimage.c | 5 +++-- src/mesa/main/texobj.c | 17 ++--------------- src/mesa/main/texobj.h | 6 ------ 3 files changed, 5 insertions(+), 23 deletions(-) diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c index 5cce3ac..45b72c9 100644 --- a/src/mesa/main/shaderimage.c +++ b/src/mesa/main/shaderimage.c @@ -23,20 +23,21 @@ * Authors: * Francisco Jerez <curroje...@riseup.net> */ #include <assert.h> #include "shaderimage.h" #include "mtypes.h" #include "formats.h" #include "errors.h" +#include "hash.h" #include "context.h" #include "texobj.h" #include "teximage.h" #include "enums.h" /* * Define endian-invariant aliases for some mesa formats that are * defined in terms of their channel layout from LSB to MSB in a * 32-bit word. The actual byte offsets matter here because the user * is allowed to bit-cast one format into another and get predictable @@ -666,21 +667,21 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) * errors and then a second pass to actually perform the * bindings. Should we have different error semantics? * * RESOLVED: Yes. In this specification, when the parameters for * one of the <count> binding points are invalid, that binding * point is not updated and an error will be generated. However, * other binding points in the same command will be updated if * their parameters are valid and no other error occurs." */ - _mesa_begin_texture_lookups(ctx); + _mesa_HashLockMutex(ctx->Shared->TexObjects); for (i = 0; i < count; i++) { struct gl_image_unit *u = &ctx->ImageUnits[first + i]; const GLuint texture = textures ? textures[i] : 0; if (texture != 0) { struct gl_texture_object *texObj; GLenum tex_format; if (!u->TexObj || u->TexObj->Name != texture) { @@ -754,12 +755,12 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) _mesa_reference_texobj(&u->TexObj, NULL); u->Level = 0; u->Layered = GL_FALSE; u->_Layer = u->Layer = 0; u->Access = GL_READ_ONLY; u->Format = GL_R8; u->_ActualFormat = MESA_FORMAT_R_UNORM8; } } - _mesa_end_texture_lookups(ctx); + _mesa_HashUnlockMutex(ctx->Shared->TexObjects); } diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 0481309..a96b394 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -121,33 +121,20 @@ _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func) if (id > 0) texObj = _mesa_lookup_texture(ctx, id); /* Returns NULL if not found. */ if (!texObj) _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", func); return texObj; } -void -_mesa_begin_texture_lookups(struct gl_context *ctx) -{ - _mesa_HashLockMutex(ctx->Shared->TexObjects); -} - - -void -_mesa_end_texture_lookups(struct gl_context *ctx) -{ - _mesa_HashUnlockMutex(ctx->Shared->TexObjects); -} - struct gl_texture_object * _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id) { return (struct gl_texture_object *) _mesa_HashLookupLocked(ctx->Shared->TexObjects, id); } /** * Return a pointer to the current texture object for the given target @@ -1815,21 +1802,21 @@ _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures) * errors and then a second pass to actually perform the * bindings. Should we have different error semantics? * * RESOLVED: Yes. In this specification, when the parameters for * one of the <count> binding points are invalid, that binding * point is not updated and an error will be generated. However, * other binding points in the same command will be updated if * their parameters are valid and no other error occurs." */ - _mesa_begin_texture_lookups(ctx); + _mesa_HashLockMutex(ctx->Shared->TexObjects); for (i = 0; i < count; i++) { if (textures[i] != 0) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[first + i]; struct gl_texture_object *current = texUnit->_Current; struct gl_texture_object *texObj; if (current && current->Name == textures[i]) texObj = current; else @@ -1847,21 +1834,21 @@ _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures) _mesa_error(ctx, GL_INVALID_OPERATION, "glBindTextures(textures[%d]=%u is not zero " "or the name of an existing texture object)", i, textures[i]); } } else { unbind_textures_from_unit(ctx, first + i); } } - _mesa_end_texture_lookups(ctx); + _mesa_HashUnlockMutex(ctx->Shared->TexObjects); } else { /* Unbind all textures in the range <first> through <first>+<count>-1 */ for (i = 0; i < count; i++) unbind_textures_from_unit(ctx, first + i); } } /** * Set texture priorities. diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h index 8776763..a9db167 100644 --- a/src/mesa/main/texobj.h +++ b/src/mesa/main/texobj.h @@ -47,26 +47,20 @@ extern "C" { * \name Internal functions */ /*@{*/ extern struct gl_texture_object * _mesa_lookup_texture(struct gl_context *ctx, GLuint id); extern struct gl_texture_object * _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func); -extern void -_mesa_begin_texture_lookups(struct gl_context *ctx); - -extern void -_mesa_end_texture_lookups(struct gl_context *ctx); - extern struct gl_texture_object * _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id); extern struct gl_texture_object * _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target); extern struct gl_texture_object * _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target ); extern void
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