On Wed, 5 Apr 2017 14:22:00 -0400 Ilia Mirkin <imir...@alum.mit.edu> wrote:
> On Wed, Apr 5, 2017 at 1:12 PM, Gregory Hainaut > <gregory.hain...@gmail.com> wrote: > > Context: > > Nouveau uses NULL strings for unnamed parameter of texture gather > > offsets opcode. > > To be clear, this isn't a "nouveau" thing, as it is well downstream of > all this GLSL stuff. And FWIW llvmpipe/softpipe also support the > 4-offset TG4 (I think). It's a GLSL IR thing. If it needs changing, > you can change how GLSL IR represents this stuff, instead of > necessarily supporting this wart. > > Unfortunately I don't understand the problem clearly enough to tell > what's going on and what the proper solution is. > Ilia, Yes you're right it isn't limited to Nouveau. And actually it could appear in future glsl code. Actually there is another call to _mesa_add_parameter in st_init_atifs_prog from state_tracker/st_atifs_to_tgsi.c If I try to do a summary. The problem is "what is the expected name of an unnamed parameter ?" The 2 possibles answer are NULL or emptry (AKA ""). Nicolai raise the valid point that code could handle NULL and empty differently. I tried to do various grep without success. I don't think there is any difference between NULL and "" but easy to say hard to demonstrate. However I don't think that allowing NULL pointer in name is a good idea. For example st_nir_lookup_parameter_index (st_glsl_to_nir.cpp) use this kind of code. I'm afraid that strncmp with a NULL pointer is an undefined behavior. for (unsigned i = 0; i < params->NumParameters; i++) { struct gl_program_parameter *p = ¶ms->Parameters[i]; if ((strncmp(p->Name, name, namelen) == 0) && The YOLO solution is appealing. We change _mesa_add_parameter NULL name parameter to "". Then we run piglit. Best regards, Gregory > > > > Fix piglit crashes of the 'texturegatheroffsets' tests on Nouveau > > > > v3: Redo patch based on Nicolai/Timothy feedback > > Create dedicated blob_write_string_optional/blob_read_string_optional to > > handle null pointer string. > > Add an assert in blob_write_string to ease debug > > > > Signed-off-by: Gregory Hainaut <gregory.hain...@gmail.com> > > --- > > src/compiler/glsl/blob.c | 33 +++++++++++++++++++++++++++++++++ > > src/compiler/glsl/blob.h | 27 +++++++++++++++++++++++++++ > > src/compiler/glsl/shader_cache.cpp | 4 ++-- > > 3 files changed, 62 insertions(+), 2 deletions(-) > > > > diff --git a/src/compiler/glsl/blob.c b/src/compiler/glsl/blob.c > > index 769ebf1..62d6bf5 100644 > > --- a/src/compiler/glsl/blob.c > > +++ b/src/compiler/glsl/blob.c > > @@ -176,9 +176,29 @@ blob_write_intptr(struct blob *blob, intptr_t value) > > bool > > blob_write_string(struct blob *blob, const char *str) > > { > > + // Please use blob_write_string_optional instead > > + assert(str != NULL); > > + > > return blob_write_bytes(blob, str, strlen(str) + 1); > > } > > > > +bool > > +blob_write_string_optional(struct blob *blob, const char *str) > > +{ > > + bool ret; > > + const uint8_t flag = str != NULL ? 1 : 0; > > + > > + ret = blob_write_bytes(blob, &flag, 1); > > + > > + if (!ret) > > + return false; > > + > > + if (str != NULL) > > + ret = blob_write_string(blob, str); > > + > > + return ret; > > +} > > + > > void > > blob_reader_init(struct blob_reader *blob, uint8_t *data, size_t size) > > { > > @@ -321,3 +341,16 @@ blob_read_string(struct blob_reader *blob) > > > > return ret; > > } > > + > > +char * > > +blob_read_string_optional(struct blob_reader *blob) > > +{ > > + uint8_t *flag; > > + flag = (uint8_t *)blob_read_bytes(blob, 1); > > + > > + if (flag == NULL || *flag == 0) { > > + return NULL; > > + } > > + > > + return blob_read_string(blob); > > +} > > diff --git a/src/compiler/glsl/blob.h b/src/compiler/glsl/blob.h > > index 940c81e..2f58cc3 100644 > > --- a/src/compiler/glsl/blob.h > > +++ b/src/compiler/glsl/blob.h > > @@ -203,6 +203,7 @@ blob_write_intptr(struct blob *blob, intptr_t value); > > > > /** > > * Add a NULL-terminated string to a blob, (including the NULL terminator). > > + * If str could be NULL, blob_write_string_optional must be used instead. > > * > > * \return True unless allocation failed. > > */ > > @@ -210,6 +211,15 @@ bool > > blob_write_string(struct blob *blob, const char *str); > > > > /** > > + * Add a flag + a NULL-terminated string to a blob, (including the NULL > > + * terminator). The flag will be zero if str is NULL. > > + * > > + * \return True unless allocation failed. > > + */ > > +bool > > +blob_write_string_optional(struct blob *blob, const char *str); > > + > > +/** > > * Start reading a blob, (initializing the contents of \blob for reading). > > * > > * After this call, the caller can use the various blob_read_* functions to > > @@ -294,6 +304,23 @@ blob_read_intptr(struct blob_reader *blob); > > char * > > blob_read_string(struct blob_reader *blob); > > > > +/** > > + * Read a NULL-terminated string from the current location, (and update the > > + * current location to just past this string). > > + * > > + * \note Similar as blob_read_string but return NULL if written string was > > NULL. > > + * > > + * \note The memory returned belongs to the data underlying the blob > > reader. The > > + * caller must copy the string in order to use the string after the > > lifetime > > + * of the data underlying the blob reader. > > + * > > + * \return The string read (see note above about memory lifetime). > > However, if > > + * there is no NULL byte remaining within the blob, this function returns > > + * NULL. > > + */ > > +char * > > +blob_read_string_optional(struct blob_reader *blob); > > + > > #ifdef __cplusplus > > } > > #endif > > diff --git a/src/compiler/glsl/shader_cache.cpp > > b/src/compiler/glsl/shader_cache.cpp > > index f5e6a22..e07d2c4 100644 > > --- a/src/compiler/glsl/shader_cache.cpp > > +++ b/src/compiler/glsl/shader_cache.cpp > > @@ -1078,7 +1078,7 @@ write_shader_parameters(struct blob *metadata, > > struct gl_program_parameter *param = ¶ms->Parameters[i]; > > > > blob_write_uint32(metadata, param->Type); > > - blob_write_string(metadata, param->Name); > > + blob_write_string_optional(metadata, param->Name); > > blob_write_uint32(metadata, param->Size); > > blob_write_uint32(metadata, param->DataType); > > blob_write_bytes(metadata, param->StateIndexes, > > @@ -1104,7 +1104,7 @@ read_shader_parameters(struct blob_reader *metadata, > > _mesa_reserve_parameter_storage(params, num_parameters); > > while (i < num_parameters) { > > gl_register_file type = (gl_register_file) > > blob_read_uint32(metadata); > > - const char *name = blob_read_string(metadata); > > + const char *name = blob_read_string_optional(metadata); > > unsigned size = blob_read_uint32(metadata); > > unsigned data_type = blob_read_uint32(metadata); > > blob_copy_bytes(metadata, (uint8_t *) state_indexes, > > -- > > 2.1.4 > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev