It would be used in next commit to allow asynchronous PBO transfer. The tracking saves the buffer name into a hash. Saving pointer will be more complex as the buffer is created in BindBuffer due to IsBuffer insanity.
Perf wise DeleteBuffers is now synchronous for robustness. Signed-off-by: Gregory Hainaut <gregory.hain...@gmail.com> --- src/mapi/glapi/gen/ARB_direct_state_access.xml | 2 +- src/mapi/glapi/gen/gl_API.xml | 4 +- src/mesa/main/glthread.h | 10 +++ src/mesa/main/marshal.c | 113 +++++++++++++++++++++++++ src/mesa/main/marshal.h | 24 ++++++ src/mesa/main/mtypes.h | 5 ++ src/mesa/main/shared.c | 4 + 7 files changed, 159 insertions(+), 3 deletions(-) diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml index 43841bb..566f157 100644 --- a/src/mapi/glapi/gen/ARB_direct_state_access.xml +++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml @@ -49,7 +49,7 @@ <!-- Buffer object functions --> - <function name="CreateBuffers"> + <function name="CreateBuffers" marshal="custom"> <param name="n" type="GLsizei" /> <param name="buffers" type="GLuint *" /> </function> diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml index 8392e3a..ce904a5 100644 --- a/src/mapi/glapi/gen/gl_API.xml +++ b/src/mapi/glapi/gen/gl_API.xml @@ -5049,13 +5049,13 @@ <glx ignore="true"/> </function> - <function name="DeleteBuffers" es1="1.1" es2="2.0"> + <function name="DeleteBuffers" es1="1.1" es2="2.0" marshal="custom"> <param name="n" type="GLsizei" counter="true"/> <param name="buffer" type="const GLuint *" count="n"/> <glx ignore="true"/> </function> - <function name="GenBuffers" es1="1.1" es2="2.0"> + <function name="GenBuffers" es1="1.1" es2="2.0" marshal="custom"> <param name="n" type="GLsizei" counter="true"/> <param name="buffer" type="GLuint *" output="true" count="n"/> <glx ignore="true"/> diff --git a/src/mesa/main/glthread.h b/src/mesa/main/glthread.h index 50c1db2..494e942 100644 --- a/src/mesa/main/glthread.h +++ b/src/mesa/main/glthread.h @@ -92,6 +92,16 @@ struct glthread_state * buffer) binding is in a VBO. */ bool element_array_is_vbo; + + /** + * Tracks on the main thread side the bound unpack pixel buffer + */ + GLint pixel_unpack_buffer_bound; + + /** + * Tracks on the main thread side the bound pack pixel buffer + */ + GLint pixel_pack_buffer_bound; }; /** diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c index b01c073..5a8354d 100644 --- a/src/mesa/main/marshal.c +++ b/src/mesa/main/marshal.c @@ -32,6 +32,7 @@ #include "marshal.h" #include "dispatch.h" #include "marshal_generated.h" +#include "hash.h" #ifdef HAVE_PTHREAD @@ -159,6 +160,118 @@ _mesa_marshal_ShaderSource(GLuint shader, GLsizei count, free(length_tmp); } +/** + * Used as a placeholder for track_buffers_creation/track_buffers_destruction + * so we know if buffer really exists in track_buffers_binding. + */ +static struct gl_buffer_object DummyBufferObject; + +static void track_buffers_creation(GLsizei n, GLuint * buffers) +{ + GET_CURRENT_CONTEXT(ctx); + GLsizei i; + + if (n < 0 || !buffers) + return; + + _mesa_HashLockMutex(ctx->Shared->ShadowBufferObjects); + + for (i = 0; i < n ; i++) { + _mesa_HashInsertLocked(ctx->Shared->ShadowBufferObjects, buffers[i], + &DummyBufferObject); + } + + _mesa_HashUnlockMutex(ctx->Shared->ShadowBufferObjects); +} + +static void track_buffers_destruction(GLsizei n, const GLuint * buffers) +{ + GET_CURRENT_CONTEXT(ctx); + GLsizei i; + struct glthread_state *glthread = ctx->GLThread; + + if (n < 0 || !buffers) + return; + + _mesa_HashLockMutex(ctx->Shared->ShadowBufferObjects); + + for (i = 0; i < n ; i++) { + if (buffers[i] == glthread->pixel_pack_buffer_bound) + glthread->pixel_pack_buffer_bound = 0; + + if (buffers[i] == glthread->pixel_unpack_buffer_bound) + glthread->pixel_unpack_buffer_bound = 0; + + /* Technically the buffer can still exist if it is bound to another + * context. It isn't important as next BindBuffer will consider + * the buffer invalid and following PBO transfer will be synchronous + * which is always safe. + */ + _mesa_HashRemoveLocked(ctx->Shared->ShadowBufferObjects, buffers[i]); + } + + _mesa_HashUnlockMutex(ctx->Shared->ShadowBufferObjects); +} + + +/* CreateBuffers: custom marshal to track buffers creation */ +void GLAPIENTRY +_mesa_marshal_CreateBuffers(GLsizei n, GLuint * buffers) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_glthread_finish(ctx); + debug_print_sync("CreateBuffers"); + CALL_CreateBuffers(ctx->CurrentServerDispatch, (n, buffers)); + + track_buffers_creation(n, buffers); +} + +void +_mesa_unmarshal_CreateBuffers(struct gl_context *ctx, + const struct marshal_cmd_CreateBuffers *cmd) +{ + assert(0); +} + +/* GenBuffers: custom marshal to track buffers creation */ +void GLAPIENTRY +_mesa_marshal_GenBuffers(GLsizei n, GLuint * buffer) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_glthread_finish(ctx); + debug_print_sync("GenBuffers"); + CALL_GenBuffers(ctx->CurrentServerDispatch, (n, buffer)); + + track_buffers_creation(n, buffer); +} + +void +_mesa_unmarshal_GenBuffers(struct gl_context *ctx, + const struct marshal_cmd_GenBuffers *cmd) +{ + assert(0); +} + +/* DeleteBuffers: custom marshal to track buffers destruction */ +void GLAPIENTRY +_mesa_marshal_DeleteBuffers(GLsizei n, const GLuint * buffer) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_glthread_finish(ctx); + debug_print_sync("DeleteBuffers"); + + // It is done before CALL_DeleteBuffers to avoid any ABA multithread issue. + track_buffers_destruction(n, buffer); + + CALL_DeleteBuffers(ctx->CurrentServerDispatch, (n, buffer)); +} + +void +_mesa_unmarshal_DeleteBuffers(struct gl_context *ctx, + const struct marshal_cmd_DeleteBuffers *cmd) +{ + assert(0); +} /* BindBufferBase: marshalled asynchronously */ struct marshal_cmd_BindBufferBase diff --git a/src/mesa/main/marshal.h b/src/mesa/main/marshal.h index 3d10424..f941a79 100644 --- a/src/mesa/main/marshal.h +++ b/src/mesa/main/marshal.h @@ -203,6 +203,9 @@ struct marshal_cmd_BindBuffer; struct marshal_cmd_BufferData; struct marshal_cmd_BufferSubData; struct marshal_cmd_ClearBufferfv; +struct marshal_cmd_CreateBuffers; +struct marshal_cmd_GenBuffers; +struct marshal_cmd_DeleteBuffers; void GLAPIENTRY _mesa_marshal_ShaderSource(GLuint shader, GLsizei count, @@ -250,4 +253,25 @@ void GLAPIENTRY _mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); +void GLAPIENTRY +_mesa_marshal_CreateBuffers(GLsizei n, GLuint * buffers); + +void +_mesa_unmarshal_CreateBuffers(struct gl_context *ctx, + const struct marshal_cmd_CreateBuffers *cmd); + +void GLAPIENTRY +_mesa_marshal_GenBuffers(GLsizei n, GLuint * buffer); + +void +_mesa_unmarshal_GenBuffers(struct gl_context *ctx, + const struct marshal_cmd_GenBuffers *cmd); + +void GLAPIENTRY +_mesa_marshal_DeleteBuffers(GLsizei n, const GLuint * buffer); + +void +_mesa_unmarshal_DeleteBuffers(struct gl_context *ctx, + const struct marshal_cmd_DeleteBuffers *cmd); + #endif /* MARSHAL_H */ diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 6fb6a51..d1b1ccd 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3107,6 +3107,11 @@ struct gl_shared_state struct _mesa_HashTable *BufferObjects; + /**< shadow of BufferObjects to track buffer in application thread when + * glthread is enabled + */ + struct _mesa_HashTable *ShadowBufferObjects; + /** Table of both gl_shader and gl_shader_program objects */ struct _mesa_HashTable *ShaderObjects; diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c index 5344812..b0a7b63 100644 --- a/src/mesa/main/shared.c +++ b/src/mesa/main/shared.c @@ -81,6 +81,8 @@ _mesa_alloc_shared_state(struct gl_context *ctx) shared->BufferObjects = _mesa_NewHashTable(); + shared->ShadowBufferObjects = _mesa_NewHashTable(); + /* GL_ARB_sampler_objects */ shared->SamplerObjects = _mesa_NewHashTable(); @@ -340,6 +342,8 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx); _mesa_DeleteHashTable(shared->BufferObjects); + _mesa_DeleteHashTable(shared->ShadowBufferObjects); + _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx); _mesa_DeleteHashTable(shared->FrameBuffers); _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx); -- 2.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev