Signed-off-by: Constantine Kharlamov <hi-an...@yandex.ru>
---
 src/gallium/drivers/r600/r600_state_common.c | 41 +++++++++++++---------------
 1 file changed, 19 insertions(+), 22 deletions(-)

diff --git a/src/gallium/drivers/r600/r600_state_common.c 
b/src/gallium/drivers/r600/r600_state_common.c
index 096caed8d3..d125146907 100644
--- a/src/gallium/drivers/r600/r600_state_common.c
+++ b/src/gallium/drivers/r600/r600_state_common.c
@@ -712,49 +712,47 @@ static void r600_update_compressed_colortex_mask(struct 
r600_samplerview_state *
 }
 
 /* Compute the key for the hw shader variant */
-static inline union r600_shader_key r600_shader_selector_key(struct 
pipe_context * ctx,
-               struct r600_pipe_shader_selector * sel)
+static inline void r600_shader_selector_key(const struct pipe_context *ctx,
+               const struct r600_pipe_shader_selector *sel,
+               union r600_shader_key *key)
 {
-       struct r600_context *rctx = (struct r600_context *)ctx;
-       union r600_shader_key key;
-       memset(&key, 0, sizeof(key));
+       const struct r600_context *rctx = (struct r600_context *)ctx;
+       memset(key, 0, sizeof(*key));
 
        switch (sel->type) {
        case PIPE_SHADER_VERTEX: {
-               key.vs.as_ls = (rctx->tes_shader != NULL);
-               if (!key.vs.as_ls)
-                       key.vs.as_es = (rctx->gs_shader != NULL);
+               key->vs.as_ls = (rctx->tes_shader != NULL);
+               if (!key->vs.as_ls)
+                       key->vs.as_es = (rctx->gs_shader != NULL);
 
                if (rctx->ps_shader->current->shader.gs_prim_id_input && 
!rctx->gs_shader) {
-                       key.vs.as_gs_a = true;
-                       key.vs.prim_id_out = 
rctx->ps_shader->current->shader.input[rctx->ps_shader->current->shader.ps_prim_id_input].spi_sid;
+                       key->vs.as_gs_a = true;
+                       key->vs.prim_id_out = 
rctx->ps_shader->current->shader.input[rctx->ps_shader->current->shader.ps_prim_id_input].spi_sid;
                }
                break;
        }
        case PIPE_SHADER_GEOMETRY:
                break;
        case PIPE_SHADER_FRAGMENT: {
-               key.ps.color_two_side = rctx->rasterizer && 
rctx->rasterizer->two_side;
-               key.ps.alpha_to_one = rctx->alpha_to_one &&
+               key->ps.color_two_side = rctx->rasterizer && 
rctx->rasterizer->two_side;
+               key->ps.alpha_to_one = rctx->alpha_to_one &&
                                      rctx->rasterizer && 
rctx->rasterizer->multisample_enable &&
                                      !rctx->framebuffer.cb0_is_integer;
-               key.ps.nr_cbufs = rctx->framebuffer.state.nr_cbufs;
+               key->ps.nr_cbufs = rctx->framebuffer.state.nr_cbufs;
                /* Dual-source blending only makes sense with nr_cbufs == 1. */
-               if (key.ps.nr_cbufs == 1 && rctx->dual_src_blend)
-                       key.ps.nr_cbufs = 2;
+               if (key->ps.nr_cbufs == 1 && rctx->dual_src_blend)
+                       key->ps.nr_cbufs = 2;
                break;
        }
        case PIPE_SHADER_TESS_EVAL:
-               key.tes.as_es = (rctx->gs_shader != NULL);
+               key->tes.as_es = (rctx->gs_shader != NULL);
                break;
        case PIPE_SHADER_TESS_CTRL:
-               key.tcs.prim_mode = 
rctx->tes_shader->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
+               key->tcs.prim_mode = 
rctx->tes_shader->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
                break;
        default:
                assert(0);
        }
-
-       return key;
 }
 
 /* Select the hw shader variant depending on the current state.
@@ -767,8 +765,7 @@ static int r600_shader_select(struct pipe_context *ctx,
        struct r600_pipe_shader * shader = NULL;
        int r;
 
-       memset(&key, 0, sizeof(key));
-       key = r600_shader_selector_key(ctx, sel);
+       r600_shader_selector_key(ctx, sel, &key);
 
        /* Check if we don't need to change anything.
         * This path is also used for most shaders that don't need multiple
@@ -812,7 +809,7 @@ static int r600_shader_select(struct pipe_context *ctx,
                if (sel->type == PIPE_SHADER_FRAGMENT &&
                                sel->num_shaders == 0) {
                        sel->nr_ps_max_color_exports = 
shader->shader.nr_ps_max_color_exports;
-                       key = r600_shader_selector_key(ctx, sel);
+                       r600_shader_selector_key(ctx, sel, &key);
                }
 
                memcpy(&shader->key, &key, sizeof(key));
-- 
2.12.0

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