On Sat, Apr 1, 2017 at 7:16 AM, Grazvydas Ignotas <nota...@gmail.com> wrote:
> On Thu, Mar 30, 2017 at 1:22 AM, Jason Ekstrand <ja...@jlekstrand.net> > wrote: > >> This can happen for multisampled textures since they are never mipmapped >> and textureSize(gsampler2DMS*) does not take an LOD parameter. This >> fixes a shader validation error in the new Sascha deferredmultisampling >> demo. >> >> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100391 >> Cc: "13.0 17.0" <mesa-sta...@lists.freedesktop.org> >> --- >> > > Tested-by: Grazvydas Ignotas <nota...@gmail.com> > > I sent a new patch yesterday that fixes the same bug but doesn't cause GL to start crashing.
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