Since it holds values from 0 to 8, 4 bits will suffice.

Signed-off-by: Gustaw Smolarczyk <wielkie...@gmail.com>
Reviewed-by: Eric Anholt <e...@anholt.net>
---
 src/mesa/main/ff_fragment_shader.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/ff_fragment_shader.cpp 
b/src/mesa/main/ff_fragment_shader.cpp
index d1e89abc08..9b00c36534 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -100,7 +100,7 @@ struct mode_opt {
 };
 
 struct state_key {
-   GLuint nr_enabled_units:8;
+   GLuint nr_enabled_units:4;
    GLuint separate_specular:1;
    GLuint fog_mode:2;          /**< FOG_x */
    GLuint inputs_available:12;
-- 
2.12.1

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