On 28.03.2017 21:46, Marek Olšák wrote:
On Tue, Mar 28, 2017 at 11:11 AM, Nicolai Hähnle <nhaeh...@gmail.com> wrote:
From: Nicolai Hähnle <nicolai.haeh...@amd.com>

TODO fill out caps in all drivers

v2:
- explain the resource_commit interface in more detail
---
 src/gallium/docs/source/context.rst  | 25 +++++++++++++++++++++++++
 src/gallium/docs/source/screen.rst   |  3 +++
 src/gallium/include/pipe/p_context.h | 13 +++++++++++++
 src/gallium/include/pipe/p_defines.h |  2 ++
 4 files changed, 43 insertions(+)

diff --git a/src/gallium/docs/source/context.rst 
b/src/gallium/docs/source/context.rst
index a053193..5949ff2 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -611,20 +611,45 @@ for both regular textures as well as for framebuffers 
read via FBFETCH.
 .. _memory_barrier:

 memory_barrier
 %%%%%%%%%%%%%%%

 This function flushes caches according to which of the PIPE_BARRIER_* flags
 are set.



+.. _resource_commit:
+
+resource_commit
+%%%%%%%%%%%%%%%
+
+This function changes the commit state of a part of a sparse resource. Sparse
+resources are created by setting the ``PIPE_RESOURCE_FLAG_SPARSE`` flag when
+calling ``resource_create``. Initially, sparse resources only reserve a virtual
+memory region that is not backed by memory (i.e., it is uncommitted). The
+``resource_commit`` function can be called to commit or uncommit parts (or all)
+of a resource. The driver manages the underlying backing memory.
+
+The contents of newly committed memory regions are undefined. Calling this
+function to commit an already committed memory region is allowed and leaves its
+content unchanged. Similarly, calling this function to uncommit an already
+uncommitted memory region is allowed.
+
+For buffers, the given box must be aligned to multiples of
+``PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE``. As an exception to this rule, if the size
+of the buffer is not a multiple of the page size, changing the commit state of
+the last (partial) page requires a box that ends at the end of the buffer
+(i.e., box->x + box->width == buffer->width0).
+
+
+
 .. _pipe_transfer:

 PIPE_TRANSFER
 ^^^^^^^^^^^^^

 These flags control the behavior of a transfer object.

 ``PIPE_TRANSFER_READ``
   Resource contents read back (or accessed directly) at transfer create time.

diff --git a/src/gallium/docs/source/screen.rst 
b/src/gallium/docs/source/screen.rst
index 00c9503..8759639 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -369,20 +369,23 @@ The integer capabilities:
   opcode to retrieve the current value in the framebuffer.
 * ``PIPE_CAP_TGSI_MUL_ZERO_WINS``: Whether TGSI shaders support the
   ``TGSI_PROPERTY_MUL_ZERO_WINS`` shader property.
 * ``PIPE_CAP_DOUBLES``: Whether double precision floating-point operations
   are supported.
 * ``PIPE_CAP_INT64``: Whether 64-bit integer operations are supported.
 * ``PIPE_CAP_INT64_DIVMOD``: Whether 64-bit integer division/modulo
   operations are supported.
 * ``PIPE_CAP_TGSI_TEX_TXF_LZ``: Whether TEX_LZ and TXF_LZ opcodes are
   supported.
+* ``PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE``: The page size of sparse buffers in
+  bytes, or 0 if sparse buffers are not supported. The page size must be at
+  most 64KB.


 .. _pipe_capf:

 PIPE_CAPF_*
 ^^^^^^^^^^^^^^^^

 The floating-point capabilities are:

 * ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
diff --git a/src/gallium/include/pipe/p_context.h 
b/src/gallium/include/pipe/p_context.h
index a29fff5..4d5535b 100644
--- a/src/gallium/include/pipe/p_context.h
+++ b/src/gallium/include/pipe/p_context.h
@@ -578,20 +578,33 @@ struct pipe_context {
     * Flush any pending framebuffer writes and invalidate texture caches.
     */
    void (*texture_barrier)(struct pipe_context *, unsigned flags);

    /**
     * Flush caches according to flags.
     */
    void (*memory_barrier)(struct pipe_context *, unsigned flags);

    /**
+    * Change the commitment status of a part of the given resource, which must
+    * have been created with the PIPE_RESOURCE_FLAG_SPARSE bit.
+    *
+    * \param level The texture level whose commitment should be changed.
+    * \param box The region of the resource whose commitment should be changed.
+    * \param commit Whether memory should be committed or un-committed.
+    *
+    * \return false if out of memory, true on success.
+    */
+   bool (*resource_commit)(struct pipe_context *, struct pipe_resource *,
+                           unsigned level, struct pipe_box *box, bool commit);

I wonder what the behavior for threaded gallium should be. Possibilities:
1) Sync the context thread and execute directly.
2) Ignore the return value, always return true, and execute it asynchronously.

If the "false" return value is very unlikely, I may use the second approach.

"false" here means out-of-memory, or some error returned by the kernel on the map operations (which in practice also should always be out-of-memory...). What's the story here for threaded gallium? We're not exactly consistent in reporting out-of-memory errors anyway (on draw calls especially), but maybe that's something to improve...

Cheers,
Nicolai


Marek



--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to