Quoting Jose Fonseca (2017-03-27 09:31:04) > On 27/03/17 17:24, Dylan Baker wrote: > > Quoting Jose Fonseca (2017-03-26 14:53:50) > >> I've pushed the branch to mesa/demos, so we can all collaborate without > >> wasting time crossporting patches between private branches. > >> > >> https://cgit.freedesktop.org/mesa/demos/commit/?h=meson > >> > >> Unfortunately, I couldn't actually go very far until I hit a wall, as > >> you can see in the last commit message. > >> > >> > >> The issue is that Windows has no standard paths for dependencies > >> includes/libraries (like /usr/include or /usr/lib), nor standard tool > >> for dependencies (no pkgconfig). But it seems that Meson presumes any > >> unknown dependency can be resolved with pkgconfig. > >> > >> > >> The question is: how do I tell Meson where the GLEW headers/library for > >> MinGW are supposed to be found? > >> > >> > >> I know one solution might be Meson Wraps. Is that the only way? > >> > >> > >> CMake makes it very easy to do it (via Cache files as explained in my > >> commit message.) Is there a way to achieve the same, perhaps via > >> cross_file properties or something like that? > >> > >> > >> Jose > > > > I think there are two ways you could solve this: > > > > Wraps are probably the most generically correct method; what I mean by that > > is > > that a proper wrap would solve the problem for everyone, on every operating > > system, forever. > > Yeah, that sounded a good solution, particularly for windows where's so > much easier to just build the dependencies as a subproject rather than > fetch dependencies from somewhere, since MSVC RT versions have to match > and so. > > > That said, I took a look at GLEW and it doesn't look like a > > straightforward project to port to meson, since it uses a huge pile of gnu > > makefiles for compilation, without any autoconf/cmake/etc. I still might > > take a > > swing at it since I want to know how hard it would be to write a wrap file > > for > > something like GLEW (and it would probably be a pretty useful project to > > wrap) > > where a meson build system is likely never going to go upstream. > > BTW, regarding GLEW, some time ago I actually prototyped using GLAD > instead of GLEW for mesademos: > > https://cgit.freedesktop.org/~jrfonseca/mesademos/log/?h=glad > > I find GLAD much nicer that GLEW: it's easier to build, it uses upstream > XML files, it supports EGL, and it's easy to bundle. > > Maybe we could migrate mesademos to GLAD as part of this work instead of > trying to get glew "mesonfied". > > > The other option I think you can use use is cross properties[1], which I > > believe > > is the closest thing meson has to cmake's cache files. > > > > I've pushed a couple of commits, the last one implements the cross > > properties > > idea, which gets the build farther, but then it can't find the glut headers, > > and I don't understand why, since "cc.has_header('GL/glut')" returns true. I > > still think that wraps are a better plan, but I'll have to spend some time > > today > > working on a glew wrap. > > > > [1] https://github.com/mesonbuild/meson/wiki/Cross-compilation (at the > > bottom > > under the heading "Custom Data") > > I'm running out of time today, but I'll try to take a look tomorrow. > > Jose >
I'd had a similar thought, but thought of libpeoxy? It supports the platforms we want, and already has a meson build system that works for windows. Dylan
signature.asc
Description: signature
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev