On 26/03/17 23:29, Miklós Máté wrote:
On 24/03/17 22:42, Brian Paul wrote:
To avoid dereferencing a null pointer in case wglMakeCurrent() wasn't
called.  Found while debugging SWKOTOR game.

Reviewed-by: Neha Bhende <bhen...@vmware.com>
Reviewed-by: Charmaine Lee <charmai...@vmware.com>
---
  src/gallium/state_trackers/wgl/stw_ext_rendertexture.c | 6 ++++++
  1 file changed, 6 insertions(+)

diff --git a/src/gallium/state_trackers/wgl/stw_ext_rendertexture.c
b/src/gallium/state_trackers/wgl/stw_ext_rendertexture.c
index 5eeb0df..9d76696 100644
--- a/src/gallium/state_trackers/wgl/stw_ext_rendertexture.c
+++ b/src/gallium/state_trackers/wgl/stw_ext_rendertexture.c
@@ -129,6 +129,12 @@ wglBindTexImageARB(HPBUFFERARB hPbuffer, int
iBuffer)
      * we do here.
      */
  +   if (!curctx) {
+      debug_printf("No rendering context in wglBindTexImageARB()\n");
+      SetLastError(ERROR_INVALID_OPERATION);
+      return FALSE;
+   }
+
     fb = stw_framebuffer_from_HPBUFFERARB(hPbuffer);
     if (!fb) {
        debug_printf("Invalid pbuffer handle in wglBindTexImageARB()\n");

Hi,

I tested KOTOR with Wine, and AFAICT the context is always valid when
wglBindTexImageARB is called.

MM

This is probably related with the issues that Federico Dossena is seeing. From Feferico's traces it looks like some KOTOR wglMake*Current* calls are failing with Mesa, which should probably never happen.

Jose

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