Reviewed-by: Antia Puentes <apuen...@igalia.com>
On jue, 2017-01-26 at 00:47 -0500, Ilia Mirkin wrote: > When a texture is immutable, we can't tack on extra levels > after-the-fact like we could with glTexImage. So check against that > level limit and return an error if it's surpassed. > > The spec is a little unclear in that it says to check if "level is > not a > supported texture level", however that is never fully defined. > > This fixes: > GL45-CTS.geometry_shader.layered_fbo.fb_texture_invalid_level_number > > Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> > --- > > v1 -> v2: use NumLevels instead of _MaxLevel. > > Not sure why this isn't showing up as failing in the Intel CI, but it > was > definitely failing here. > > src/mesa/main/fbobject.c | 22 ++++++++++++++-------- > 1 file changed, 14 insertions(+), 8 deletions(-) > > diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c > index 6934805..6e86248 100644 > --- a/src/mesa/main/fbobject.c > +++ b/src/mesa/main/fbobject.c > @@ -3128,16 +3128,22 @@ check_layer(struct gl_context *ctx, GLenum > target, GLint layer, > * \return true if no errors, false if errors > */ > static bool > -check_level(struct gl_context *ctx, GLenum target, GLint level, > - const char *caller) > +check_level(struct gl_context *ctx, const struct gl_texture_object > *texObj, > + GLint level, const char *caller) > { > if ((level < 0) || > - (level >= _mesa_max_texture_levels(ctx, target))) { > + (level >= _mesa_max_texture_levels(ctx, texObj->Target))) { > _mesa_error(ctx, GL_INVALID_VALUE, > "%s(invalid level %d)", caller, level); > return false; > } > > + if (texObj->Immutable && level >= texObj->NumLevels) { > + _mesa_error(ctx, GL_INVALID_VALUE, > + "%s(level %u >= %u)", caller, level, texObj- > >NumLevels); > + return false; > + } > + > return true; > } > > @@ -3260,7 +3266,7 @@ framebuffer_texture_with_dims(int dims, GLenum > target, > if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, > caller)) > return; > > - if (!check_level(ctx, textarget, level, caller)) > + if (!check_level(ctx, texObj, level, caller)) > return; > } > > @@ -3328,7 +3334,7 @@ _mesa_FramebufferTextureLayer(GLenum target, > GLenum attachment, > if (!check_layer(ctx, texObj->Target, layer, func)) > return; > > - if (!check_level(ctx, texObj->Target, level, func)) > + if (!check_level(ctx, texObj, level, func)) > return; > > if (texObj->Target == GL_TEXTURE_CUBE_MAP) { > @@ -3370,7 +3376,7 @@ _mesa_NamedFramebufferTextureLayer(GLuint > framebuffer, GLenum attachment, > if (!check_layer(ctx, texObj->Target, layer, func)) > return; > > - if (!check_level(ctx, texObj->Target, level, func)) > + if (!check_level(ctx, texObj, level, func)) > return; > > if (texObj->Target == GL_TEXTURE_CUBE_MAP) { > @@ -3419,7 +3425,7 @@ _mesa_FramebufferTexture(GLenum target, GLenum > attachment, > if (!check_layered_texture_target(ctx, texObj->Target, func, > &layered)) > return; > > - if (!check_level(ctx, texObj->Target, level, func)) > + if (!check_level(ctx, texObj, level, func)) > return; > } > > @@ -3459,7 +3465,7 @@ _mesa_NamedFramebufferTexture(GLuint > framebuffer, GLenum attachment, > &layered)) > return; > > - if (!check_level(ctx, texObj->Target, level, func)) > + if (!check_level(ctx, texObj, level, func)) > return; > } > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev