> While looking into MapRenderbuffer for glDrawPixels, I ended up > looking at integer again. It looks like GL 3.0 has added sanity to > drawpixels for integer, which is to say that they've disallowed it.
Well I suppose the usual plan, test on binary drivers, though I expect it works on nvidia, fails on fglrx. We do also need to do something about the GL3.0 reporting as the current code specifies EXT_texture_integer which is more than the GL3.0 requirement. Maybe we need a sublevel of EXT_texture_integer support for drivers to report for GL3.0 support but not EXT_texture_integer support. But I'm happy that GL3.0 simply worked out the stupid and it nobody would possibly be using it for anything real. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev