GL_AMD_pinned_memory requires memory to be aligned correctly, so we skip marshalling in this case. Also copying the data defeats the purpose of EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD.
Fixes GL_AMD_pinned_memory piglit tests when glthread is enabled. --- src/mapi/glapi/gen/gl_API.xml | 4 +- src/mesa/main/marshal.c | 125 ++++++++++++++++++++++++++++++++++++++++++ src/mesa/main/marshal.h | 18 ++++++ 3 files changed, 145 insertions(+), 2 deletions(-) diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml index c1f0f8f..dfaeaaf 100644 --- a/src/mapi/glapi/gen/gl_API.xml +++ b/src/mapi/glapi/gen/gl_API.xml @@ -5026,29 +5026,29 @@ <type name="intptr" size="4" glx_name="CARD32"/> <type name="sizeiptr" size="4" unsigned="true" glx_name="CARD32"/> <function name="BindBuffer" es1="1.1" es2="2.0" marshal="custom"> <param name="target" type="GLenum"/> <param name="buffer" type="GLuint"/> <glx ignore="true"/> </function> - <function name="BufferData" es1="1.1" es2="2.0"> + <function name="BufferData" es1="1.1" es2="2.0" marshal="custom"> <param name="target" type="GLenum"/> <param name="size" type="GLsizeiptr" counter="true"/> <param name="data" type="const GLvoid *" count="size" img_null_flag="true"/> <param name="usage" type="GLenum"/> <glx ignore="true"/> </function> - <function name="BufferSubData" es1="1.1" es2="2.0"> + <function name="BufferSubData" es1="1.1" es2="2.0" marshal="custom"> <param name="target" type="GLenum"/> <param name="offset" type="GLintptr"/> <param name="size" type="GLsizeiptr" counter="true"/> <param name="data" type="const GLvoid *" count="size"/> <glx ignore="true"/> </function> <function name="DeleteBuffers" es1="1.1" es2="2.0"> <param name="n" type="GLsizei" counter="true"/> <param name="buffer" type="const GLuint *" count="n"/> diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c index f8cad30..35b5314 100644 --- a/src/mesa/main/marshal.c +++ b/src/mesa/main/marshal.c @@ -252,11 +252,136 @@ _mesa_marshal_BindBuffer(GLenum target, GLuint buffer) cmd_size); cmd->target = target; cmd->buffer = buffer; _mesa_post_marshal_hook(ctx); } else { _mesa_glthread_finish(ctx); CALL_BindBuffer(ctx->CurrentServerDispatch, (target, buffer)); } } +/* BufferData: marshalled asynchronously */ +struct marshal_cmd_BufferData +{ + struct marshal_cmd_base cmd_base; + GLenum target; + GLsizeiptr size; + GLenum usage; + bool data_null; /* If set, no data follows for "data" */ + /* Next size bytes are GLvoid data[size] */ +}; + +void +_mesa_unmarshal_BufferData(struct gl_context *ctx, + const struct marshal_cmd_BufferData *cmd) +{ + const GLenum target = cmd->target; + const GLsizeiptr size = cmd->size; + const GLenum usage = cmd->usage; + const char *variable_data = (const char *) (cmd + 1); + const GLvoid *data = (const GLvoid *) variable_data; + + if (cmd->data_null) + data = NULL; + else + variable_data += size; + + CALL_BufferData(ctx->CurrentServerDispatch, (target, size, data, usage)); +} + +void GLAPIENTRY +_mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data, + GLenum usage) +{ + GET_CURRENT_CONTEXT(ctx); + size_t cmd_size = + sizeof(struct marshal_cmd_BufferData) + (data ? size *2 : 0); + debug_print_marshal("BufferData"); + + if (unlikely(size < 0)) { + _mesa_glthread_finish(ctx); + _mesa_error(ctx, GL_INVALID_VALUE, "BufferData(size < 0)"); + return; + } + + if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD && + cmd_size <= MARSHAL_MAX_CMD_SIZE) { + struct marshal_cmd_BufferData *cmd = + _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferData, + cmd_size); + + cmd->target = target; + cmd->size = size; + cmd->usage = usage; + char *variable_data = (char *) (cmd + 1); + cmd->data_null = !data; + if (!cmd->data_null) { + memcpy(variable_data, data, size); + variable_data += size; + } + _mesa_post_marshal_hook(ctx); + } else { + _mesa_glthread_finish(ctx); + CALL_BufferData(ctx->CurrentServerDispatch, + (target, size, data, usage)); + } +} + +/* BufferSubData: marshalled asynchronously */ +struct marshal_cmd_BufferSubData +{ + struct marshal_cmd_base cmd_base; + GLenum target; + GLintptr offset; + GLsizeiptr size; + /* Next size bytes are GLvoid data[size] */ +}; + +void +_mesa_unmarshal_BufferSubData(struct gl_context *ctx, + const struct marshal_cmd_BufferSubData *cmd) +{ + const GLenum target = cmd->target; + const GLintptr offset = cmd->offset; + const GLsizeiptr size = cmd->size; + const char *variable_data = (const char *) (cmd + 1); + const GLvoid *data = (const GLvoid *) variable_data; + + variable_data += size; + CALL_BufferSubData(ctx->CurrentServerDispatch, + (target, offset, size, data)); +} + +void GLAPIENTRY +_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, + const GLvoid * data) +{ + GET_CURRENT_CONTEXT(ctx); + size_t cmd_size = sizeof(struct marshal_cmd_BufferSubData) + size; + + debug_print_marshal("BufferSubData"); + if (unlikely(size < 0)) { + _mesa_glthread_finish(ctx); + _mesa_error(ctx, GL_INVALID_VALUE, "BufferSubData(size < 0)"); + return; + } + + if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD && + cmd_size <= MARSHAL_MAX_CMD_SIZE) { + struct marshal_cmd_BufferSubData *cmd = + _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferSubData, + cmd_size); + cmd->target = target; + cmd->offset = offset; + cmd->size = size; + char *variable_data = (char *) (cmd + 1); + memcpy(variable_data, data, size); + variable_data += size; + _mesa_post_marshal_hook(ctx); + } else { + _mesa_glthread_finish(ctx); + CALL_BufferSubData(ctx->CurrentServerDispatch, + (target, offset, size, data)); + } +} + #endif diff --git a/src/mesa/main/marshal.h b/src/mesa/main/marshal.h index 1b4fd51..4e9a665 100644 --- a/src/mesa/main/marshal.h +++ b/src/mesa/main/marshal.h @@ -180,20 +180,22 @@ _mesa_post_marshal_hook(struct gl_context *ctx) */ static inline bool _mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx) { return ctx->API != API_OPENGL_CORE; } struct marshal_cmd_ShaderSource; struct marshal_cmd_Flush; struct marshal_cmd_BindBuffer; +struct marshal_cmd_BufferData; +struct marshal_cmd_BufferSubData; void GLAPIENTRY _mesa_marshal_ShaderSource(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); void _mesa_unmarshal_ShaderSource(struct gl_context *ctx, const struct marshal_cmd_ShaderSource *cmd); void GLAPIENTRY @@ -203,11 +205,27 @@ void _mesa_unmarshal_Flush(struct gl_context *ctx, const struct marshal_cmd_Flush *cmd); void GLAPIENTRY _mesa_marshal_BindBuffer(GLenum target, GLuint buffer); void _mesa_unmarshal_BindBuffer(struct gl_context *ctx, const struct marshal_cmd_BindBuffer *cmd); +void +_mesa_unmarshal_BufferData(struct gl_context *ctx, + const struct marshal_cmd_BufferData *cmd); + +void GLAPIENTRY +_mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data, + GLenum usage); + +void +_mesa_unmarshal_BufferSubData(struct gl_context *ctx, + const struct marshal_cmd_BufferSubData *cmd); + +void GLAPIENTRY +_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, + const GLvoid * data); + #endif /* MARSHAL_H */ -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev