Hi Adrian, Thanks for the patch! Some comments inline. On 22 March 2017 at 13:40, Adrian Pielech <adrian.piel...@intel.com> wrote: > +struct list_head window_list = {NULL, NULL}; > + > +/* Checks if a EGLWindow already have a created surface */ > +static inline bool > +is_window_associated_with_surface(EGLNativeWindowType window) > +{ > + list_for_each_entry(struct window_list_item, item, &window_list, link) { > + if (item->native_window = window) {
This must be changed to == rather than =. Right now it will always return a false positive. > + return true; > + } > + } > + > + return false; > +} I also can't see any locking associated with these (mutex/spinlock), so this would in fact fail when multiple threads are creating/destroying surfaces/displays simultaneously. Can you please add some locking so that concurrent access succeeds? Cheers, Daniel _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev