https://bugs.freedesktop.org/show_bug.cgi?id=41221
--- Comment #4 from Ian Romanick <i...@freedesktop.org> 2011-11-23 13:25:47 PST --- The examples from the Orange book use desktop OpenGL. OpenGL ES 2.0 has the added restriction (compared to desktop OpenGL 2.x) that there *must* be both a vertex shader and a fragment shader. Since ES2.0 lacks any fixed-function vertex (or fragment) processing, there is no other way. In the Mesa demos repository, there is a program called es2_info. Can you add the full output from that program? It should look something like below. The exact output will be different because I'm using a different GPU, etc. EGL_VERSION = 1.4 (DRI2) EGL_VENDOR = Mesa Project EGL_EXTENSIONS = EGL_MESA_drm_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_image EGL_KHR_gl_renderbuffer_image EGL_KHR_surfaceless_gles1 EGL_KHR_surfaceless_gles2 EGL_KHR_surfaceless_opengl EGL_NOK_swap_region EGL_NOK_texture_from_pixmap EGL_CLIENT_APIS = OpenGL OpenGL_ES OpenGL_ES2 GL_VERSION: OpenGL ES 2.0 Mesa 7.11.1 GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile GL_EXTENSIONS: GL_EXT_blend_minmax, GL_EXT_multi_draw_arrays, GL_EXT_texture_filter_anisotropic, GL_OES_depth24, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_mapbuffer, GL_OES_rgb8_rgba8, GL_OES_stencil8, GL_OES_texture_3D, GL_OES_texture_npot, GL_OES_EGL_image, GL_OES_depth_texture, GL_OES_packed_depth_stencil, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_format_BGRA8888 -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev