https://bugs.freedesktop.org/show_bug.cgi?id=100073

--- Comment #36 from Marek Olšák <mar...@gmail.com> ---
The build id and GPU id can be compared directly after the hash lookup and
decompression to prevent collisions when two shaders with different IDs have
the same hash. Thus we only have to worry about collisions between shaders
having the same IDs.

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