On 13 March 2017 at 00:29, Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl> wrote: > Less IFETCH latency on misses. Shader code is write once read many, > so GTT doesn't make much sense anyway. > > If it turns out to fragment the CPU visible VRAM too much, we can upload with > SDMA.
Reviewed-by:Dave Airlie <airl...@redhat.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev