On 13 March 2017 at 00:29, Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl> wrote:
> Less IFETCH latency on misses. Shader code is write once read many,
> so GTT doesn't make much sense anyway.
>
> If it turns out to fragment the CPU visible VRAM too much, we can upload with 
> SDMA.

Reviewed-by:Dave Airlie <airl...@redhat.com>
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