For 5-7: Reviewed-by: Marek Olšák <marek.ol...@amd.com>
Marek On Thu, Mar 9, 2017 at 12:09 AM, Timothy Arceri <tarc...@itsqueeze.com> wrote: > They do the same thing we are just moving the function to be > accessible to all of Mesa. > --- > src/gallium/auxiliary/os/os_thread.h | 12 ------------ > src/gallium/drivers/llvmpipe/lp_rast.c | 2 +- > src/gallium/state_trackers/nine/nine_state.c | 4 ++-- > 3 files changed, 3 insertions(+), 15 deletions(-) > > diff --git a/src/gallium/auxiliary/os/os_thread.h > b/src/gallium/auxiliary/os/os_thread.h > index ecd8f8a..b6e0698 100644 > --- a/src/gallium/auxiliary/os/os_thread.h > +++ b/src/gallium/auxiliary/os/os_thread.h > @@ -35,32 +35,20 @@ > > #ifndef OS_THREAD_H_ > #define OS_THREAD_H_ > > > #include "pipe/p_compiler.h" > #include "util/u_debug.h" /* for assert */ > #include "util/u_thread.h" > > > -static inline void pipe_thread_setname( const char *name ) > -{ > -#if defined(HAVE_PTHREAD) > -# if defined(__GNU_LIBRARY__) && defined(__GLIBC__) && > defined(__GLIBC_MINOR__) && \ > - (__GLIBC__ >= 3 || (__GLIBC__ == 2 && __GLIBC_MINOR__ >= 12)) > - pthread_setname_np(pthread_self(), name); > -# endif > -#endif > - (void)name; > -} > - > - > static inline int pipe_thread_is_self( thrd_t thread ) > { > #if defined(HAVE_PTHREAD) > # if defined(__GNU_LIBRARY__) && defined(__GLIBC__) && > defined(__GLIBC_MINOR__) && \ > (__GLIBC__ >= 3 || (__GLIBC__ == 2 && __GLIBC_MINOR__ >= 12)) > return pthread_equal(pthread_self(), thread); > # endif > #endif > return 0; > } > diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c > b/src/gallium/drivers/llvmpipe/lp_rast.c > index d746778..b25ade3 100644 > --- a/src/gallium/drivers/llvmpipe/lp_rast.c > +++ b/src/gallium/drivers/llvmpipe/lp_rast.c > @@ -784,21 +784,21 @@ lp_rast_finish( struct lp_rasterizer *rast ) > static int > thread_function(void *init_data) > { > struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data; > struct lp_rasterizer *rast = task->rast; > boolean debug = false; > char thread_name[16]; > unsigned fpstate; > > util_snprintf(thread_name, sizeof thread_name, "llvmpipe-%u", > task->thread_index); > - pipe_thread_setname(thread_name); > + u_thread_setname(thread_name); > > /* Make sure that denorms are treated like zeros. This is > * the behavior required by D3D10. OpenGL doesn't care. > */ > fpstate = util_fpstate_get(); > util_fpstate_set_denorms_to_zero(fpstate); > > while (1) { > /* wait for work */ > if (debug) > diff --git a/src/gallium/state_trackers/nine/nine_state.c > b/src/gallium/state_trackers/nine/nine_state.c > index ef33942..26c21f2 100644 > --- a/src/gallium/state_trackers/nine/nine_state.c > +++ b/src/gallium/state_trackers/nine/nine_state.c > @@ -88,21 +88,21 @@ nine_csmt_wait_processed(struct csmt_context *ctx) > > /* CSMT worker thread */ > static > int > nine_csmt_worker(void *arg) > { > struct csmt_context *ctx = arg; > struct csmt_instruction *instr; > DBG("CSMT worker spawned\n"); > > - pipe_thread_setname("CSMT-Worker"); > + u_thread_setname("CSMT-Worker"); > > while (1) { > nine_queue_wait_flush(ctx->pool); > mtx_lock(&ctx->thread_running); > > /* Get instruction. NULL on empty cmdbuf. */ > while (!p_atomic_read(&ctx->terminate) && > (instr = (struct csmt_instruction > *)nine_queue_get(ctx->pool))) { > > /* decode */ > @@ -151,21 +151,21 @@ nine_csmt_create( struct NineDevice9 *This ) > if (!ctx->pool) { > FREE(ctx); > return NULL; > } > cnd_init(&ctx->event_processed); > (void) mtx_init(&ctx->mutex_processed, mtx_plain); > (void) mtx_init(&ctx->thread_running, mtx_plain); > (void) mtx_init(&ctx->thread_resume, mtx_plain); > > #if DEBUG > - pipe_thread_setname("Main thread"); > + u_thread_setname("Main thread"); > #endif > > ctx->device = This; > > ctx->worker = u_thread_create(nine_csmt_worker, ctx); > if (!ctx->worker) { > nine_queue_delete(ctx->pool); > FREE(ctx); > return NULL; > } > -- > 2.9.3 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev