This series was created to attempt to address regressions in compile times cause by the shader cache when the cache is cold. However my testing has shown no noticable change either way in start-up times of Deus Ex on my Intel i5-6400 CPU.
The reports were for slow compression times on an older AMD cpu so maybe it will help more there. It's also possible this will help in-game but I have no stats for that currently. While working on this I found the major cause of the regression in compile times and fixed it here [1]. For this to apply there are still some patches on the list that need to be reviewed and land in master [2] [3]. [1] https://lists.freedesktop.org/archives/mesa-dev/2017-March/147324.html [2] https://patchwork.freedesktop.org/series/20872/ [3] https://patchwork.freedesktop.org/series/20873/ _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev