Hello Glenn,

I've tested this on r600g, Turks XT / HD6670, 2 GB (same as you have?).
It was hard work to apply this on master. Do you have a rebase handy?

But works so far.

Am 05.03.2017 18:26, schrieb Glenn Kennard:
This patch series implements support for spilling temporary arrays on
R6xx/R7xx/Evergreen/NI if hardware GPR limits are exceeded. It opts for a simple pessimistic scheme of spilling the largest arrays until things fit.

This fixes some subset of issues where "GPR limit exceeded" or "TGSI
translation error" is printed to the console.

LS2015 - Landwirtschafts-Simulator 2015 / FarmingSimulator 2015
https://www.farming-simulator.com
under 'wine' changed ouput from:

EE r600_shader.c:158 r600_pipe_shader_create - translation from TGSI failed ! EE r600_state_common.c:765 r600_shader_select - Failed to build shader variant (type=0) -12 EE r600_shader.c:2523 r600_shader_from_tgsi - GPR limit exceeded - shader requires 167 registers

to:
EE r600_shader.c:183 r600_pipe_shader_create - translation from TGSI failed ! EE r600_state_common.c:799 r600_shader_select - Failed to build shader variant (type=0) -12 EE r600_shader.c:3862 r600_shader_from_tgsi - GPR limit exceeded - shader requires -10 registers

Exercises left to reader:
* Test on R600/R700, I suspect R600 in particular might need some additional
  fixups for write masking in tgsi_src().
* Implement support for spilling regular TGSI temps. Most of the
infrastructure needed is in this patch series so should be straightforward.
  This would fix the remaining GPR limit exceeded issues.

Our children can't wait for this...;-)))

Tested-by: Dieter Nützel <die...@nuetzel-hh.de>
GREAT work!

-Dieter
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