On 11/20/2011 07:08 AM, Marek Olšák wrote:
This fixes:
- depthstencil-default_fb-copypixels
- fbo-depthstencil-GL_DEPTH24_STENCIL8-copypixels
---
src/mesa/state_tracker/st_cb_drawpixels.c | 7 +++++++
1 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c
b/src/mesa/state_tracker/st_cb_drawpixels.c
index 95805fd..912241b 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -1441,6 +1441,13 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint
srcy,
st_validate_state(st);
+ if (type == GL_DEPTH_STENCIL) {
+ /* XXX make this more efficient */
+ st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_STENCIL);
+ st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_DEPTH);
+ return;
+ }
+
if (type == GL_STENCIL) {
/* can't use texturing to do stencil */
copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
Not pretty, but I guess that's better than being broken.
Hopefully someone can do a proper fix one of these days.
Reviewed-by: Brian Paul <bri...@vmware.com>
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