Does this work on AMD hardware? It regresses every Intel GPU. https://bugs.freedesktop.org/show_bug.cgi?id=100088
Samuel Pitoiset <samuel.pitoi...@gmail.com> writes: > This fixes the following assertion when the key is 0. > > main/hash.c:181: _mesa_HashLookup_unlocked: Assertion `key' failed. > > Fixes: 633c959fae ("getteximage: Return correct error value when texure > object is not found") > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > --- > src/mesa/main/texgetimage.c | 10 +++++++--- > 1 file changed, 7 insertions(+), 3 deletions(-) > > diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c > index c0c50b0518..37fda3dc9c 100644 > --- a/src/mesa/main/texgetimage.c > +++ b/src/mesa/main/texgetimage.c > @@ -1458,7 +1458,9 @@ _mesa_GetTextureSubImage(GLuint texture, GLint level, > { > GET_CURRENT_CONTEXT(ctx); > static const char *caller = "glGetTextureSubImage"; > - struct gl_texture_object *texObj = > + struct gl_texture_object *texObj = NULL; > + > + if (texture > 0) > _mesa_lookup_texture(ctx, texture); > > if (!texObj) { > @@ -1774,9 +1776,11 @@ _mesa_GetCompressedTextureSubImage(GLuint texture, > GLint level, > { > GET_CURRENT_CONTEXT(ctx); > static const char *caller = "glGetCompressedTextureImage"; > - struct gl_texture_object *texObj; > + struct gl_texture_object *texObj = NULL; > + > + if (texture > 0) > + texObj = _mesa_lookup_texture(ctx, texture); > > - texObj = _mesa_lookup_texture(ctx, texture); > if (!texObj) { > _mesa_error(ctx, GL_INVALID_VALUE, "%s(texture)", caller); > return; > -- > 2.12.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev