Looks good to me. Jose
----- Original Message ----- > --- > src/mesa/main/readpix.c | 45 > +++++++++++++++++++++++++++++++++++++++++++++ > 1 files changed, 45 insertions(+), 0 deletions(-) > > diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c > index aa893de..8048a72 100644 > --- a/src/mesa/main/readpix.c > +++ b/src/mesa/main/readpix.c > @@ -70,6 +70,11 @@ fast_read_depth_pixels( struct gl_context *ctx, > ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, > GL_MAP_READ_BIT, > &map, &stride); > > + if (!map) { > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); > + return GL_TRUE; /* don't bother trying the slow path */ > + } > + > dstStride = _mesa_image_row_stride(packing, width, > GL_DEPTH_COMPONENT, type); > dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, > height, > GL_DEPTH_COMPONENT, type, 0, 0); > @@ -126,6 +131,10 @@ read_depth_pixels( struct gl_context *ctx, > > ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, > GL_MAP_READ_BIT, > &map, &stride); > + if (!map) { > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); > + return; > + } > > /* General case (slower) */ > for (j = 0; j < height; j++, y++) { > @@ -165,6 +174,10 @@ read_stencil_pixels( struct gl_context *ctx, > > ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, > GL_MAP_READ_BIT, > &map, &stride); > + if (!map) { > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); > + return; > + } > > /* process image row by row */ > for (j = 0; j < height; j++) { > @@ -211,6 +224,10 @@ fast_read_rgba_pixels_memcpy( struct gl_context > *ctx, > > ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, > GL_MAP_READ_BIT, > &map, &stride); > + if (!map) { > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); > + return GL_TRUE; /* don't bother trying the slow path */ > + } > > texelBytes = _mesa_get_format_bytes(rb->Format); > for (j = 0; j < height; j++) { > @@ -248,6 +265,10 @@ slow_read_rgba_pixels( struct gl_context *ctx, > > ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, > GL_MAP_READ_BIT, > &map, &stride); > + if (!map) { > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); > + return; > + } > > for (j = 0; j < height; j++) { > if (_mesa_is_integer_format(format)) { > @@ -325,6 +346,10 @@ fast_read_depth_stencil_pixels(struct gl_context > *ctx, > > ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, > GL_MAP_READ_BIT, > &map, &stride); > + if (!map) { > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); > + return GL_TRUE; /* don't bother trying the slow path */ > + } > > for (i = 0; i < height; i++) { > _mesa_unpack_uint_24_8_depth_stencil_row(rb->Format, width, > @@ -361,8 +386,18 @@ fast_read_depth_stencil_pixels_separate(struct > gl_context *ctx, > > ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height, > GL_MAP_READ_BIT, &depthMap, &depthStride); > + if (!depthMap) { > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); > + return GL_TRUE; /* don't bother trying the slow path */ > + } > + > ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height, > GL_MAP_READ_BIT, &stencilMap, &stencilStride); > + if (!stencilMap) { > + ctx->Driver.UnmapRenderbuffer(ctx, depthRb); > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); > + return GL_TRUE; /* don't bother trying the slow path */ > + } > > for (j = 0; j < height; j++) { > GLubyte stencilVals[MAX_WIDTH]; > @@ -405,10 +440,20 @@ slow_read_depth_stencil_pixels_separate(struct > gl_context *ctx, > */ > ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height, > GL_MAP_READ_BIT, &depthMap, &depthStride); > + if (!depthMap) { > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); > + return; > + } > + > if (stencilRb != depthRb) { > ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, > height, > GL_MAP_READ_BIT, &stencilMap, > &stencilStride); > + if (!stencilMap) { > + ctx->Driver.UnmapRenderbuffer(ctx, depthRb); > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); > + return; > + } > } > else { > stencilMap = depthMap; > -- > 1.7.3.4 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev