On Sat, Mar 4, 2017 at 11:07 PM, Timothy Arceri <tarc...@itsqueeze.com> wrote:
> Previously we were deleting the entire cache if a user switched
> between 32 and 64 bit applications.
>
> V2: make the check more generic, it should now work with any
> platform we are likely to support.
>
> V3: Use suggestion from Emil to make even more generic/fix issue
> with __ILP32__ not being declared on gcc for regular 32-bit builds.

Now it works, launching steam (32bit) no longer wipes all cache from
64bit games, everything works as expected.
Tested-by: Grazvydas Ignotas <nota...@gmail.com>

Gražvydas
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