Using coord_components of the source texture is correct for everything except cube maps where it's off by one. --- src/compiler/nir/nir_lower_tex.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c index 66e2317..213406a 100644 --- a/src/compiler/nir/nir_lower_tex.c +++ b/src/compiler/nir/nir_lower_tex.c @@ -172,7 +172,8 @@ get_texture_size(nir_builder *b, nir_tex_instr *tex) txs->src[0].src = nir_src_for_ssa(nir_imm_int(b, 0)); txs->src[0].src_type = nir_tex_src_lod; - nir_ssa_dest_init(&txs->instr, &txs->dest, tex->coord_components, 32, NULL); + nir_ssa_dest_init(&txs->instr, &txs->dest, + nir_tex_instr_dest_size(txs), 32, NULL); nir_builder_instr_insert(b, &txs->instr); return nir_i2f(b, &txs->dest.ssa); -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev