Signed-off-by: Elie Tournier <elie.tourn...@collabora.com> --- src/compiler/Makefile.sources | 1 + src/compiler/glsl/builtin_float64.h | 19 +++++++++++++++++++ src/compiler/glsl/builtin_functions.cpp | 4 ++++ src/compiler/glsl/builtin_functions.h | 3 +++ src/compiler/glsl/float64.glsl | 28 ++++++++++++++++++++++++++++ src/compiler/glsl/generate_ir.cpp | 1 + 6 files changed, 56 insertions(+) create mode 100644 src/compiler/glsl/builtin_float64.h create mode 100644 src/compiler/glsl/float64.glsl
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources index 643a0181d8..b67834246f 100644 --- a/src/compiler/Makefile.sources +++ b/src/compiler/Makefile.sources @@ -22,6 +22,7 @@ LIBGLSL_FILES = \ glsl/builtin_functions.cpp \ glsl/builtin_functions.h \ glsl/builtin_int64.h \ + glsl/builtin_float64.h \ glsl/builtin_types.cpp \ glsl/builtin_variables.cpp \ glsl/generate_ir.cpp \ diff --git a/src/compiler/glsl/builtin_float64.h b/src/compiler/glsl/builtin_float64.h new file mode 100644 index 0000000000..c1ec89d210 --- /dev/null +++ b/src/compiler/glsl/builtin_float64.h @@ -0,0 +1,19 @@ +ir_function_signature * +fabs64(void *mem_ctx, builtin_available_predicate avail) +{ + ir_function_signature *const sig = + new(mem_ctx) ir_function_signature(glsl_type::uvec2_type, avail); + ir_factory body(&sig->body, mem_ctx); + sig->is_defined = true; + + exec_list sig_parameters; + + ir_variable *const r000B = new(mem_ctx) ir_variable(glsl_type::uvec2_type, "a", ir_var_function_in); + sig_parameters.push_tail(r000B); + body.emit(assign(r000B, bit_and(swizzle_x(r000B), body.constant(2147483647u)), 0x01)); + + body.emit(ret(r000B)); + + sig->replace_parameters(&sig_parameters); + return sig; +} diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index e03a50c843..b0b1781725 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -3129,6 +3129,10 @@ builtin_builder::create_builtins() generate_ir::umul64(mem_ctx, integer_functions_supported), NULL); + add_function("__builtin_fabs64", + generate_ir::fabs64(mem_ctx, integer_functions_supported), + NULL); + #undef F #undef FI #undef FIUD_VEC diff --git a/src/compiler/glsl/builtin_functions.h b/src/compiler/glsl/builtin_functions.h index 7ae211b48a..abe02d97b6 100644 --- a/src/compiler/glsl/builtin_functions.h +++ b/src/compiler/glsl/builtin_functions.h @@ -63,6 +63,9 @@ umul64(void *mem_ctx, builtin_available_predicate avail); ir_function_signature * sign64(void *mem_ctx, builtin_available_predicate avail); +ir_function_signature * +fabs64(void *mem_ctx, builtin_available_predicate avail); + } #endif /* BULITIN_FUNCTIONS_H */ diff --git a/src/compiler/glsl/float64.glsl b/src/compiler/glsl/float64.glsl new file mode 100644 index 0000000000..b8f0c2e444 --- /dev/null +++ b/src/compiler/glsl/float64.glsl @@ -0,0 +1,28 @@ +/* Compile with: + * + * glsl_compiler --version 130 --dump-builder float64.glsl > builtin_float64.h + * + */ + +#version 130 + +/* Software IEEE floating-point rounding mode. + * GLSL spec section "4.7.1 Range and Precision": + * The rounding mode cannot be set and is undefined. + * But here, we are able to define the rounding mode at the compilation time. + */ +#define FLOAT_ROUND_NEAREST_EVEN 0 +#define FLOAT_ROUND_TO_ZERO 1 +#define FLOAT_ROUND_DOWN 2 +#define FLOAT_ROUND_UP 3 +#define FLOAT_ROUNDING_MODE FLOAT_ROUND_NEAREST_EVEN + +/* Absolute value of a Float64 : + * Clear the sign bit + */ +uvec2 +fabs64( uvec2 a ) +{ + a.x &= 0x7FFFFFFFu; + return a; +} diff --git a/src/compiler/glsl/generate_ir.cpp b/src/compiler/glsl/generate_ir.cpp index 255b0484f2..e6ece4860f 100644 --- a/src/compiler/glsl/generate_ir.cpp +++ b/src/compiler/glsl/generate_ir.cpp @@ -29,5 +29,6 @@ using namespace ir_builder; namespace generate_ir { #include "builtin_int64.h" +#include "builtin_float64.h" } -- 2.11.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev