On Thu, Mar 2, 2017 at 6:37 PM, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > Replying here. > > Yes, it makes sense, but looks like Roy still has some rendering issues with > Pidgin even with that patch. Maybe something else is also broken in > nvc0_validate_suf()?
Could be. Could also be an unrelated issue. Either way, I believe this is a valid fix, but perhaps not the last fix :) > > Either way: > > Acked-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > > > On 03/01/2017 05:09 PM, Ilia Mirkin wrote: >> >> When binding as textures, the alignment can be 16. However when binding >> as an image, the address has to be aligned to 256. (Also when binding as >> an RT, but that can't happen with GL or current gallium APIs.) >> >> Reported-by: Roy Spliet <nouv...@spliet.org> >> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> >> --- >> src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 4 +++- >> 1 file changed, 3 insertions(+), 1 deletion(-) >> >> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c >> b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c >> index 25c60f9..643eb43 100644 >> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c >> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c >> @@ -147,7 +147,9 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, >> enum pipe_cap param) >> case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: >> return 256; >> case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: >> - return 16; /* 256 for binding as RT, but that's not possible in GL >> */ >> + if (class_3d < NVE4_3D_CLASS) >> + return 256; /* IMAGE bindings require alignment to 256 */ >> + return 16; >> case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: >> return 16; >> case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: >> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev