On Wed, Mar 1, 2017 at 12:21 PM, Matt Turner <matts...@gmail.com> wrote:
> On Wed, Mar 1, 2017 at 12:16 PM, Jason Ekstrand <ja...@jlekstrand.net> > wrote: > > --- > > src/mesa/drivers/dri/i965/brw_shader.cpp | 25 ------------------------- > > src/mesa/drivers/dri/i965/brw_vs.c | 25 +++++++++++++++++++++++++ > > 2 files changed, 25 insertions(+), 25 deletions(-) > > > > diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp > b/src/mesa/drivers/dri/i965/brw_shader.cpp > > index 28ed8dc..53576da 100644 > > --- a/src/mesa/drivers/dri/i965/brw_shader.cpp > > +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp > > @@ -1137,31 +1137,6 @@ backend_shader::calculate_cfg() > > cfg = new(mem_ctx) cfg_t(&this->instructions); > > } > > > > -/** > > - * Decide which set of clip planes should be used when clipping via > > - * gl_Position or gl_ClipVertex. > > - */ > > -gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx) > > -{ > > - if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) { > > - /* There is currently a GLSL vertex shader, so clip according to > GLSL > > - * rules, which means compare gl_ClipVertex (or gl_Position, if > > - * gl_ClipVertex wasn't assigned) against the eye-coordinate clip > planes > > - * that were stored in EyeUserPlane at the time the clip planes > were > > - * specified. > > - */ > > - return ctx->Transform.EyeUserPlane; > > - } else { > > - /* Either we are using fixed function or an ARB vertex program. > In > > - * either case the clip planes are going to be compared against > > - * gl_Position (which is in clip coordinates) so we have to clip > using > > - * _ClipUserPlane, which was transformed into clip coordinates by > Mesa > > - * core. > > - */ > > - return ctx->Transform._ClipUserPlane; > > - } > > -} > > - > > extern "C" const unsigned * > > brw_compile_tes(const struct brw_compiler *compiler, > > void *log_data, > > diff --git a/src/mesa/drivers/dri/i965/brw_vs.c > b/src/mesa/drivers/dri/i965/brw_vs.c > > index 3f11a76..fa54eb5 100644 > > --- a/src/mesa/drivers/dri/i965/brw_vs.c > > +++ b/src/mesa/drivers/dri/i965/brw_vs.c > > @@ -43,6 +43,31 @@ > > > > #include "util/ralloc.h" > > > > +/** > > + * Decide which set of clip planes should be used when clipping via > > + * gl_Position or gl_ClipVertex. > > + */ > > +gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx) > > Fix the function declaration to be BSD-style while we're moving it. > Will do > Reviewed-by: Matt Turner <matts...@gmail.com> > Thanks!
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