Am 25.02.2017 05:56, schrieb Timothy Arceri:
On 24/02/17 21:02, Marek Olšák wrote:
On Fri, Feb 24, 2017 at 3:18 AM, Timothy Arceri <tarc...@itsqueeze.com> wrote:


On 24/02/17 08:49, Timothy Arceri wrote:



On 24/02/17 05:12, Marek Olšák wrote:

On Thu, Feb 23, 2017 at 3:09 AM, Timothy Arceri
<tarc...@itsqueeze.com> wrote:

From: kdj0c <kd...@djinvi.net>

V2 (Timothy Arceri):
- when loading from disk cache also binary insert into memory cache. - check that the binary loaded from disk is the correct size. If not
  delete the cache item and skip loading from cache.
---
 src/gallium/drivers/radeonsi/si_state_shaders.c | 69
++++++++++++++++++++++---
 1 file changed, 62 insertions(+), 7 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index f615aa8..71556f9 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -36,6 +36,9 @@
 #include "util/u_memory.h"
 #include "util/u_prim.h"

+#include "util/disk_cache.h"
+#include "util/mesa-sha1.h"
+
 /* SHADER_CACHE */

 /**
@@ -182,10 +185,12 @@ static bool si_load_shader_binary(struct
si_shader *shader, void *binary)
  */
static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
                                          void *tgsi_binary,
- struct si_shader *shader) + struct si_shader *shader, + bool insert_into_disk_cache)
 {
        void *hw_binary;
        struct hash_entry *entry;
+       uint8_t key[CACHE_KEY_SIZE];

        entry = _mesa_hash_table_search(sscreen->shader_cache,
tgsi_binary);
        if (entry)
@@ -201,6 +206,12 @@ static bool si_shader_cache_insert_shader(struct
si_screen *sscreen,
                return false;
        }

+ if (sscreen->b.disk_shader_cache && insert_into_disk_cache) {
+               _mesa_sha1_compute(tgsi_binary, *((uint32_t
*)tgsi_binary), key);


What happens if we randomly get a sha1 collision?


You should stop playing your game which will be rendering incorrectly
and by a lotto ticket.

Shouldn't we store the whole key as well?


Sure I can add that, its cheap to check here anyway. Although the other
cache stages rely on a collision being improbable.



For some reason I thought the key was simpler than it is. It seems excessive to store and compare the tgsi again. I don't think git even worries about the possibility of a collision and we will be dealing with much smaller
amounts of cache items then commits in a git repository.

Thoughts?

I'll let others comment on this. If nobody comments, checking only the
key can stay.

Seems SVN didn't used to worry about collisions either.

https://arstechnica.com/security/2017/02/watershed-sha1-collision-just-broke-the-webkit-repository-others-may-follow/

Shouldn't sha1 _completely_ avoided, then?

Greetings,
  Dieter


Marek
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