This series is,
Reviewed-by: Edward O'Callaghan <funfunc...@folklore1984.net>
On 02/21/2017 03:14 PM, Dave Airlie wrote:
> From: Dave Airlie <airl...@redhat.com>
> 
> As geom shaders can have different ones on entry and exit.
> 
> also move to uint8_t as these are never that big.
> 
> Signed-off-by: Dave Airlie <airl...@redhat.com>
> ---
>  src/amd/common/ac_nir_to_llvm.c | 20 ++++++++++----------
>  1 file changed, 10 insertions(+), 10 deletions(-)
> 
> diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
> index b3dc63c..6c6a1d1 100644
> --- a/src/amd/common/ac_nir_to_llvm.c
> +++ b/src/amd/common/ac_nir_to_llvm.c
> @@ -141,8 +141,8 @@ struct nir_to_llvm_context {
>       int num_locals;
>       LLVMValueRef *locals;
>       bool has_ddxy;
> -     unsigned num_clips;
> -     unsigned num_culls;
> +     uint8_t num_output_clips;
> +     uint8_t num_output_culls;
>  
>       bool has_ds_bpermute;
>  
> @@ -4132,10 +4132,10 @@ handle_shader_output_decl(struct nir_to_llvm_context 
> *ctx,
>                       if (ctx->stage == MESA_SHADER_VERTEX) {
>                               if (idx == VARYING_SLOT_CLIP_DIST0) {
>                                       ctx->shader_info->vs.clip_dist_mask = 
> (1 << length) - 1;
> -                                     ctx->num_clips = length;
> +                                     ctx->num_output_clips = length;
>                               } else if (idx == VARYING_SLOT_CULL_DIST0) {
>                                       ctx->shader_info->vs.cull_dist_mask = 
> (1 << length) - 1;
> -                                     ctx->num_culls = length;
> +                                     ctx->num_output_culls = length;
>                               }
>                       }
>                       if (length > 4)
> @@ -4372,21 +4372,21 @@ handle_vs_outputs_post(struct nir_to_llvm_context 
> *ctx)
>               unsigned j;
>  
>               if (ctx->shader_info->vs.cull_dist_mask)
> -                     ctx->shader_info->vs.cull_dist_mask <<= ctx->num_clips;
> +                     ctx->shader_info->vs.cull_dist_mask <<= 
> ctx->num_output_clips;
>  
>               i = VARYING_SLOT_CLIP_DIST0;
> -             for (j = 0; j < ctx->num_clips; j++)
> +             for (j = 0; j < ctx->num_output_clips; j++)
>                       slots[j] = to_float(ctx, LLVMBuildLoad(ctx->builder,
>                                                              
> ctx->outputs[radeon_llvm_reg_index_soa(i, j)], ""));
>               i = VARYING_SLOT_CULL_DIST0;
> -             for (j = 0; j < ctx->num_culls; j++)
> -                     slots[ctx->num_clips + j] = to_float(ctx, 
> LLVMBuildLoad(ctx->builder,
> +             for (j = 0; j < ctx->num_output_culls; j++)
> +                     slots[ctx->num_output_clips + j] = to_float(ctx, 
> LLVMBuildLoad(ctx->builder,
>                                                                          
> ctx->outputs[radeon_llvm_reg_index_soa(i, j)], ""));
>  
> -             for (i = ctx->num_clips + ctx->num_culls; i < 8; i++)
> +             for (i = ctx->num_output_clips + ctx->num_output_culls; i < 8; 
> i++)
>                       slots[i] = LLVMGetUndef(ctx->f32);
>  
> -             if (ctx->num_clips + ctx->num_culls > 4) {
> +             if (ctx->num_output_clips + ctx->num_output_culls > 4) {
>                       target = V_008DFC_SQ_EXP_POS + 3;
>                       si_llvm_init_export_args(ctx, &slots[4], target, args);
>                       memcpy(pos_args[target - V_008DFC_SQ_EXP_POS],
> 

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