On 20 February 2017 at 09:31, Tapani Pälli <tapani.pa...@intel.com> wrote: > On 02/19/2017 03:06 AM, Timothy Arceri wrote: >> >> I would have thought this commit [1] should have fixed it for android as >> weel as scons. >> >> [1] >> >> https://cgit.freedesktop.org/mesa/mesa/commit/?id=172c48cc15e2a7b42a7de8ff9164ad8733155667 > > > Problem is that we have ENABLE_SHADER_CACHE on because it is linked to > having SHA1 available, see following commit: > > 9f8dc3bf03ec825bae7041858dda6ca2e9a34363 > > not sure how we should deal with shader cache on Android, it will probably > require some custom location to write to, otherwise I guess it should work > similar as on desktop. > Until 'the correct' place is established one can use MESA_GLSL_CACHE_DIR envvar ;-)
-Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev