On 11/16/2011 01:42 PM, Theiss, Ingo wrote:
See the second patch I posted (mesa: initialize stencilMap, Stride if stencilRb==depthRb) -BrianHi Brian, the second patch did it. No more segfaults. Great. Thanks!
OK, I'll push the patch. -Brian _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev