On Wed, 2011-11-16 at 07:53 -0700, Brian Paul wrote: > In slow_read_depth_stencil_pixels_separate() we might have separate > depth and stencil buffers or a combined buffer. In the later case, > don't map the buffer twice. This function is used when the depth > scale/bias pixel transfer values are not the defaults. > > Fixes http://bugs.freedesktop.org/show_bug.cgi?id=42963 > --- > src/mesa/main/readpix.c | 14 +++++++++++--- > 1 files changed, 11 insertions(+), 3 deletions(-) > > diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c > index 8550618..0b41de6 100644 > --- a/src/mesa/main/readpix.c > +++ b/src/mesa/main/readpix.c > @@ -402,10 +402,16 @@ slow_read_depth_stencil_pixels_separate(struct > gl_context *ctx, > GLubyte *depthMap, *stencilMap; > int depthStride, stencilStride, j; > > + /* The depth and stencil buffers might be separate, or a single buffer. > + * If one buffer, only map it once. > + */ > ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height, > GL_MAP_READ_BIT, &depthMap, &depthStride); > - ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height, > - GL_MAP_READ_BIT, &stencilMap, &stencilStride); > + if (stencilRb != depthRb) { > + ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height, > + GL_MAP_READ_BIT, &stencilMap, > + &stencilStride); > + } >
Probably we want the following here: else stencilMap = depthMap; Vadim > for (j = 0; j < height; j++) { > GLubyte stencilVals[MAX_WIDTH]; > @@ -424,7 +430,9 @@ slow_read_depth_stencil_pixels_separate(struct gl_context > *ctx, > } > > ctx->Driver.UnmapRenderbuffer(ctx, depthRb); > - ctx->Driver.UnmapRenderbuffer(ctx, stencilRb); > + if (stencilRb != depthRb) { > + ctx->Driver.UnmapRenderbuffer(ctx, stencilRb); > + } > } > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev