On 11/15/2011 05:55 PM, Eric Anholt wrote: > This is currently duplicated with intel_context.c's setup of the > formats table, and sets true for exactly the same set of formats on > gen6. > --- > src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 13 ++++++++++++- > 1 files changed, 12 insertions(+), 1 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c > b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c > index 28a40a2..e29a1dc 100644 > --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c > +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c > @@ -364,6 +364,7 @@ void > brw_init_surface_formats(struct brw_context *brw) > { > struct intel_context *intel = &brw->intel; > + struct gl_context *ctx = &intel->ctx; > int gen; > gl_format format; > > @@ -373,10 +374,11 @@ brw_init_surface_formats(struct brw_context *brw) > > for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) > { > uint32_t texture, render; > - const struct surface_format_info *rinfo; > + const struct surface_format_info *rinfo, *tinfo; > bool is_integer = _mesa_is_format_integer_color(format); > > render = texture = brw_format_for_mesa_format(format); > + tinfo = &surface_formats[texture]; > > /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't > skip > * it. > @@ -384,6 +386,9 @@ brw_init_surface_formats(struct brw_context *brw) > if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32) > continue; > > + if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer)) > + ctx->TextureFormatSupported[format] = true; > + > /* Re-map some render target formats to make them supported when they > * wouldn't be using their format for texturing. > */ > @@ -434,6 +439,12 @@ brw_init_surface_formats(struct brw_context *brw) > brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true; > brw->format_supported_as_render_target[MESA_FORMAT_S8] = true; > brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true; > + > + /* We remap depth formats to a supported texturing format in > + * translate_tex_format(). > + */ > + ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true; > + ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true; > } > > bool
I think we can actually support MESA_FORMAT_Z16 as well, no? Though enabling that should definitely be a separate patch, in case it breaks things. (I'm a little wary about it because the Windows team apparently had some issues with Z16 in GLBenchmark, but they weren't sure if it was a hardware or software issue.) _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev