Agreed. The GL_KHR_debug spec says MEDIUM means "Severe performance
warnings; GLSL or other shader compiler and linker warnings; use of
currently deprecated behavior", while HIGH means "Any GL error;
dangerous undefined behavior; any GLSL or ARB shader compiler and
linker errors;"

Reviewed-by: Matt Turner <matts...@gmail.com>

I'll give it a day or so before I commit it, so others have an
opportunity to comment.
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