Agreed. The GL_KHR_debug spec says MEDIUM means "Severe performance warnings; GLSL or other shader compiler and linker warnings; use of currently deprecated behavior", while HIGH means "Any GL error; dangerous undefined behavior; any GLSL or ARB shader compiler and linker errors;"
Reviewed-by: Matt Turner <matts...@gmail.com> I'll give it a day or so before I commit it, so others have an opportunity to comment. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev