Fixes dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> Cc: mesa-sta...@lists.freedesktop.org --- src/mesa/state_tracker/st_atom_sampler.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index daf98c3..661e0f2 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -226,7 +226,7 @@ convert_sampler(struct st_context *st, /* If sampling a depth texture and using shadow comparison */ if ((texBaseFormat == GL_DEPTH_COMPONENT || - texBaseFormat == GL_DEPTH_STENCIL) && + (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) && msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) { sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE; sampler->compare_func = st_compare_func_to_pipe(msamp->CompareFunc); -- 2.10.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev