https://bugs.freedesktop.org/show_bug.cgi?id=42930
--- Comment #4 from Ian Romanick <i...@freedesktop.org> 2011-11-15 10:49:37 PST --- (In reply to comment #3) > Please Ian, can we not report a failure when the max number of uniform > components is exceeded? The r300 compiler can do some elimination of unused > constants. This is especially useful with Wine, which sometimes declares > unnecessarily large arrays, but doesn't use it all. Not and be a valid GLSL implementation. The spec is quite clear that we *MUST* report an error in this condition. What is happening in the r300 compiler to eliminate these arrays? Can this optimization happen at a higher level? Do we have samples of these shaders? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev