On Fri, Feb 10, 2017 at 12:22 PM, Emil Velikov <emil.l.veli...@gmail.com> wrote: > On 9 February 2017 at 11:56, Marek Olšák <mar...@gmail.com> wrote: >> From: Marek Olšák <marek.ol...@amd.com> >> >> We want cached GTT for all non-persistent read mappings. >> Set level = 0 on purpose. >> >> Use dma_copy, because resource_copy_region causes a failure in the PBO >> read of piglit/getteximage-luminance. >> >> If Rocket League used the READ flag, it should get cached GTT. >> > Does this patch resolve/mitigate the reported performance issues with > Rocket League ? > > Strictly speaking performance patches are a no-go for stable, although > we had exceptions in the past. > I will pick this up, but for future do provide numbers which indicate > the severity of the issue.
It will help only if Rocket League is fixed to use GL_MAP_READ_BIT. It doesn't fix the current release of Rocket League. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev