On Thu, Feb 09, 2017 at 09:41:11AM +0100, Juan A. Suarez Romero wrote: > On Wed, 2017-02-08 at 10:53 -0800, Nanley Chery wrote: > > On Wed, Feb 08, 2017 at 06:42:44PM +0100, Juan A. Suarez Romero wrote: > > > On Wed, 2017-02-08 at 09:27 -0800, Nanley Chery wrote: > > > > On Wed, Feb 08, 2017 at 01:31:54PM +0100, Juan A. Suarez Romero wrote: > > > > > In pre-Broadwell devices, as B4G4R4A4 is not supported natively, we > > > > > workaround it by using a format with a more complex swizzle, that uses > > > > > blue in alpha component. > > > > > > > > > > Signed-off-by: Juan A. Suarez Romero <jasua...@igalia.com> > > > > > --- > > > > > src/intel/vulkan/anv_private.h | 14 ++++++++++---- > > > > > 1 file changed, 10 insertions(+), 4 deletions(-) > > > > > > > > > > diff --git a/src/intel/vulkan/anv_private.h > > > > > b/src/intel/vulkan/anv_private.h > > > > > index 51e85c7..e9bf13c 100644 > > > > > --- a/src/intel/vulkan/anv_private.h > > > > > +++ b/src/intel/vulkan/anv_private.h > > > > > @@ -1559,13 +1559,19 @@ static inline struct isl_swizzle > > > > > anv_swizzle_for_render(struct isl_swizzle swizzle) > > > > > { > > > > > /* Sometimes the swizzle will have alpha map to one. We do this > > > > > to fake > > > > > - * RGB as RGBA for texturing > > > > > + * RGB as RGBA for texturing. > > > > > + * > > > > > + * It can have also alpha to blue. This happens to workaround > > > > > support for > > > > > + * B4G4R4A4 in gen < 8 devices, as this not supported natively. > > > > > */ > > > > > assert(swizzle.a == ISL_CHANNEL_SELECT_ONE || > > > > > - swizzle.a == ISL_CHANNEL_SELECT_ALPHA); > > > > > + swizzle.a == ISL_CHANNEL_SELECT_ALPHA || > > > > > + swizzle.a == ISL_CHANNEL_SELECT_BLUE); > > > > > > > > > > - /* But it doesn't matter what we render to that channel */ > > > > > - swizzle.a = ISL_CHANNEL_SELECT_ALPHA; > > > > > + /* But it doesn't matter what we render to that channel, except > > > > > for the > > > > > + * B4G4R4A4 workaround */ > > > > > > > > I'm finding this commit message a tad confusing. Would you agree that > > > > replacing it with the following would be better? > > > > > > > > For RGB formats that have alpha mapped to one, we must remap the channel > > > > to alpha to satisfy the BDW+ surface state restriction. > > > > > > > > > > Uhm... I don't think so. That is what the code was doing so far. > > > > > > The commit just takes in account that alpha can be mapped to blue too. > > > And in this case, we keep the blue. > > > > > > > Oh, sorry, I meant code comment, not commit message. That would > > definitely not work as a commit message. Thoughts? > > > Yes, it works for me as code comment. Thanks! >
Great! > > With that change, can I consider you grant R-b? > Yes, with that change, this patch is Reviewed-by: Nanley Chery <nanley.g.ch...@intel.com> > J.A. > > > > > > > > Aside from the comment, this patch looks good to me. > > > > > > > > > + if (swizzle.a == ISL_CHANNEL_SELECT_ONE) > > > > > + swizzle.a = ISL_CHANNEL_SELECT_ALPHA; > > > > > > > > > > return swizzle; > > > > > } > > > > > -- > > > > > 2.9.3 > > > > > > > > > > _______________________________________________ > > > > > mesa-dev mailing list > > > > > mesa-dev@lists.freedesktop.org > > > > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > > > > > > > > > > > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev