On 2017-02-08 12:19 PM, Bas Nieuwenhuizen wrote:
For allowing fast color clears in the main render targets of dota2. Signed-off-by: Bas Nieuwenhuizen <ba...@google.com> --- src/amd/vulkan/radv_formats.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/amd/vulkan/radv_formats.c b/src/amd/vulkan/radv_formats.c index f18ecee9d2a..284e7025fbc 100644 --- a/src/amd/vulkan/radv_formats.c +++ b/src/amd/vulkan/radv_formats.c @@ -940,8 +940,11 @@ bool radv_format_pack_clear_color(VkFormat format, clear_vals[1] |= ((uint16_t)util_iround(CLAMP(value->float32[3], 0.0f, 1.0f) * 0xffff)) << 16; break; case VK_FORMAT_A2B10G10R10_UNORM_PACK32: - /* TODO */ - return false; + clear_vals[0] = ((uint16_t)util_iround(CLAMP(value->float32[0], 0.0f, 1.0f) * 0x3ff)) & 0x3ff; + clear_vals[0] |= (((uint16_t)util_iround(CLAMP(value->float32[1], 0.0f, 1.0f) * 0x3ff)) & 0x3ff) << 10; + clear_vals[0] |= (((uint16_t)util_iround(CLAMP(value->float32[2], 0.0f, 1.0f) * 0x3ff)) & 0x3ff) << 20; + clear_vals[0] |= (((uint16_t)util_iround(CLAMP(value->float32[1], 0.0f, 1.0f) * 0x3)) & 0x3) << 30;
Does clear_vals[1] need to also be initialized here? Otherwise it is going to be garbage I believe.
+ return true; case VK_FORMAT_R32G32_SFLOAT: clear_vals[0] = fui(value->float32[0]); clear_vals[1] = fui(value->float32[1]);
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