From: Eric Anholt <e...@anholt.net>

Without doing some additional tracking, we won't know whether the data
will be immediate user data, or will be loaded from a PBO.  The normal
teximage functions will be sync by default because they don't know up
front what the size of their image data is.  But for compressed teximage,
we have the count information, so they would end up async by default.
---
 src/mapi/glapi/gen/gl_API.xml | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index 493b0b0..e2e2719 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -4487,72 +4487,72 @@
         <param name="m" type="const GLdouble *"/>
         <glx handcode="true"/>
     </function>
 
     <function name="SampleCoverage" es1="1.0" es2="2.0">
         <param name="value" type="GLclampf"/>
         <param name="invert" type="GLboolean"/>
         <glx rop="229"/>
     </function>
 
-    <function name="CompressedTexImage3D" es2="3.0">
+    <function name="CompressedTexImage3D" es2="3.0" marshal="sync">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="internalformat" type="GLenum"/>
         <param name="width" type="GLsizei"/>
         <param name="height" type="GLsizei"/>
         <param name="depth" type="GLsizei"/>
         <param name="border" type="GLint"/>
         <param name="imageSize" type="GLsizei" counter="true"/>
         <param name="data" type="const GLvoid *" count="imageSize"/>
         <glx rop="216" handcode="client"/>
     </function>
 
-    <function name="CompressedTexImage2D" es1="1.0" es2="2.0">
+    <function name="CompressedTexImage2D" es1="1.0" es2="2.0" marshal="sync">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="internalformat" type="GLenum"/>
         <param name="width" type="GLsizei"/>
         <param name="height" type="GLsizei"/>
         <param name="border" type="GLint"/>
         <param name="imageSize" type="GLsizei" counter="true"/>
         <param name="data" type="const GLvoid *" count="imageSize"/>
         <glx rop="215" handcode="client"/>
     </function>
 
-    <function name="CompressedTexImage1D">
+    <function name="CompressedTexImage1D" marshal="sync">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="internalformat" type="GLenum"/>
         <param name="width" type="GLsizei"/>
         <param name="border" type="GLint"/>
         <param name="imageSize" type="GLsizei" counter="true"/>
         <param name="data" type="const GLvoid *" count="imageSize"/>
         <glx rop="214" handcode="client"/>
     </function>
 
-    <function name="CompressedTexSubImage3D" es2="3.0">
+    <function name="CompressedTexSubImage3D" es2="3.0" marshal="sync">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="xoffset" type="GLint"/>
         <param name="yoffset" type="GLint"/>
         <param name="zoffset" type="GLint"/>
         <param name="width" type="GLsizei"/>
         <param name="height" type="GLsizei"/>
         <param name="depth" type="GLsizei"/>
         <param name="format" type="GLenum"/>
         <param name="imageSize" type="GLsizei" counter="true"/>
         <param name="data" type="const GLvoid *" count="imageSize"/>
         <glx rop="219" handcode="client"/>
     </function>
 
-    <function name="CompressedTexSubImage2D" es1="1.0" es2="2.0">
+    <function name="CompressedTexSubImage2D" es1="1.0" es2="2.0" 
marshal="sync">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="xoffset" type="GLint"/>
         <param name="yoffset" type="GLint"/>
         <param name="width" type="GLsizei"/>
         <param name="height" type="GLsizei"/>
         <param name="format" type="GLenum"/>
         <param name="imageSize" type="GLsizei" counter="true"/>
         <param name="data" type="const GLvoid *" count="imageSize"/>
         <glx rop="218" handcode="client"/>
-- 
2.7.4

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