From: Timothy Arceri <timothy.arc...@collabora.com> If the shader cache falls back to doing a compile and link we need the original FragData bindings as they could have changed after the program was first linked. --- src/compiler/glsl/shader_cache.cpp | 8 ++++++++ src/mesa/main/mtypes.h | 2 ++ src/mesa/main/shaderobj.c | 12 ++++++++++++ 3 files changed, 22 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index ddcd530..5180725 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -825,7 +825,11 @@ write_hash_tables(struct blob *metadata, struct gl_shader_program *prog) hash_table_call_foreach(prog->AttributeBindings->ht, copy_hash_entry, prog->data->FallbackAttributeBindings); write_hash_table(metadata, prog->FragDataBindings); + hash_table_call_foreach(prog->FragDataBindings->ht, copy_hash_entry, + prog->data->FallbackFragDataBindings); write_hash_table(metadata, prog->FragDataIndexBindings); + hash_table_call_foreach(prog->FragDataIndexBindings->ht, copy_hash_entry, + prog->data->FallbackFragDataIndexBindings); } static void @@ -835,7 +839,11 @@ read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog) hash_table_call_foreach(prog->AttributeBindings->ht, copy_hash_entry, prog->data->FallbackAttributeBindings); read_hash_table(metadata, prog->FragDataBindings); + hash_table_call_foreach(prog->FragDataBindings->ht, copy_hash_entry, + prog->data->FallbackFragDataBindings); read_hash_table(metadata, prog->FragDataIndexBindings); + hash_table_call_foreach(prog->FragDataIndexBindings->ht, copy_hash_entry, + prog->data->FallbackFragDataIndexBindings); } static void diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d1dde0c..7647b09 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2694,6 +2694,8 @@ struct gl_shader_program_data * was first linked. */ struct string_to_uint_map *FallbackAttributeBindings; + struct string_to_uint_map *FallbackFragDataBindings; + struct string_to_uint_map *FallbackFragDataIndexBindings; /** List of all active resources after linking. */ struct gl_program_resource *ProgramResourceList; diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 245a0b9..e3004f6 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -278,7 +278,9 @@ init_shader_program(struct gl_shader_program *prog) prog->AttributeBindings = string_to_uint_map_ctor(); prog->data->FallbackAttributeBindings = string_to_uint_map_ctor(); prog->FragDataBindings = string_to_uint_map_ctor(); + prog->data->FallbackFragDataBindings = string_to_uint_map_ctor(); prog->FragDataIndexBindings = string_to_uint_map_ctor(); + prog->data->FallbackFragDataIndexBindings = string_to_uint_map_ctor(); prog->Geom.UsesEndPrimitive = false; prog->Geom.UsesStreams = false; @@ -404,11 +406,21 @@ _mesa_free_shader_program_data(struct gl_context *ctx, shProg->FragDataBindings = NULL; } + if (shProg->data->FallbackFragDataBindings) { + string_to_uint_map_dtor(shProg->data->FallbackFragDataBindings); + shProg->data->FallbackFragDataBindings = NULL; + } + if (shProg->FragDataIndexBindings) { string_to_uint_map_dtor(shProg->FragDataIndexBindings); shProg->FragDataIndexBindings = NULL; } + if (shProg->data->FallbackFragDataIndexBindings) { + string_to_uint_map_dtor(shProg->data->FallbackFragDataIndexBindings); + shProg->data->FallbackFragDataIndexBindings = NULL; + } + /* detach shaders */ for (i = 0; i < shProg->NumShaders; i++) { _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev