From: Timothy Arceri <timothy.arc...@collabora.com> Reviewed-by: Eric Anholt <e...@anholt.net> --- docs/envvars.html | 11 +++++++++++ 1 file changed, 11 insertions(+)
diff --git a/docs/envvars.html b/docs/envvars.html index 276cea3..2269f18 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -114,6 +114,17 @@ glGetString(GL_VERSION) for OpenGL ES. glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as "130". Mesa will not really implement all the features of the given language version if it's higher than what's normally reported. (for developers only) +<li>MESA_GLSL_CACHE_DISABLE - if set, disables the GLSL shader cache +<li>MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of +the on-disk cache of compiled GLSL programs. Should be set to a number +optionally followed by 'K', 'M', or 'G' to specify a size in +kilobytes, megabytes, or gigabytes. By default, gigabytes will be +assumed. And if unset, a maxium size of 1GB will be used. +<li>MESA_GLSL_CACHE_DIR - if set, determines the directory to be used +for the on-disk cache of compiled GLSL programs. If this variable is +not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if +that variable is set), or else within .cache/mesa within the user's +home directory. <li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a> <li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled. </ul> -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev