On 14 November 2011 17:29, Christoph Bumiller
<e0425...@student.tuwien.ac.at> wrote:
> And r600, I think, just stores them all in TEMP space and exports them
> in the end, so it's rather a property of the shader backend that the
> device (I may be wrong though).
>
Instructions generally all work on GPRs (and a couple of special
constants and registers), there are no special output or input
registers as such.
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